RNG?

LordMorsResistis
82 posts Member
edited March 2018
First of all, RNG is non-existent. Second,from any of our beloved game reps, I'd love to find out why the AI team always has the advantage? Why my potency on r2 is 80% my opponents tenacity 40%, and I can't land a stun to save my life, but the AI controlled r2 at 50% potency and my tenacity at the same 40% and I get stunned every time. Nothing in the leader abilities, or Zetas, not that it matters because out teams are virtually identical, except I'm faster, better protected, and hit harder. Same Zetas, but I have better mods. How can this be? I can do simple and not so simple math. 267 IS faster than 253. I've read every article, every post,since the game came out. Early days it was how does Luminaras team Dodge everything,but mine doesn't? Please Devs, do chime in and tell me how I've just wasted $3000.00. Trying to excel at my favorite game. I'd just appreciate a straight answer.
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Lørd' Ąngęłùs
"Well begun is half done."

Replies

  • Sewpot
    2010 posts Member
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    You will never get an answer from them about this. I do agree about RNG. What’s the point with gear, mods,stars if in the end RNG is the ultimate trump card.
    Ships are the worst for RNG.
    It’s horrible how it’s in every aspect of the game. Mod,gear,toon farming. I get it’s a casino that we are in but buying chips in a casino isn’t a gamble so why should it be in this game.
    RNG is EVERYWHERE!!!
    That should be in the next mod increase. Reduce RNG by x %.
    But they would just increase the RNG % of getting that mod hahaha!!
  • Options
    The AI is tuned to play with an advantage as it is not controlled by A living, breathing person that can make a strategy or play a certain way. It simply crunch's the numbers and plays how ever the RNG role.
  • Options
    First of all, RNG is non-existent. Second,from any of our beloved game reps, I'd love to find out why the AI team always has the advantage? Why my potency on r2 is 80% my opponents tenacity 40%, and I can't land a stun to save my life, but the AI controlled r2 at 50% potency and my tenacity at the same 40% and I get stunned every time. Nothing in the leader abilities, or Zetas, not that it matters because out teams are virtually identical, except I'm faster, better protected, and hit harder. Same Zetas, but I have better mods. How can this be? I can do simple and not so simple math. 267 IS faster than 253. I've read every article, every post,since the game came out. Early days it was how does Luminaras team Dodge everything,but mine doesn't? Please Devs, do chime in and tell me how I've just wasted $3000.00. Trying to excel at my favorite game. I'd just appreciate a straight answer.

    RNG is non exsistent?

    Confirmation Bias would be my answer. You ve just never noticed the times when you stick the stuns.
  • Options
    You spent 3k and run luminara?
  • KueChael
    930 posts Moderator
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    Moving topic to character feedback.
  • LordMorsResistis
    82 posts Member
    edited March 2018
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    Narf
    Post edited by LordMorsResistis on
    o7nd5kan9ezg.jpg
    Lørd' Ąngęłùs
    "Well begun is half done."
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    Baze, I said way back when. I'm a first day player. And Stryker, any number is the product of an equation. Less than random. My top toons run in the 260s - 280s,not counting Vaders special/unique.
    o7nd5kan9ezg.jpg
    Lørd' Ąngęłùs
    "Well begun is half done."
  • leef
    13458 posts Member
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    First of all, RNG is non-existent.
    whut?
    Second,from any of our beloved game reps, I'd love to find out why the AI team always has the advantage?
    I'm no dev or game rep, but they've stated in the past that the AI doesn't get an advantage.
    Why my potency on r2 is 80% my opponents tenacity 40%, and I can't land a stun to save my life, but the AI controlled r2 at 50% potency and my tenacity at the same 40% and I get stunned every time. Nothing in the leader abilities, or Zetas,
    an 80% potency r2 has the same chance to stun a 40% tenacity toon as 50% potency R2 has to stun a 40% tenacity toon. Even a 25% potency r2 would have the same chance to stun a 40% tenacity toon. With the base resist chance factored in R2 has about an 68% chance to stun a character.
    not that it matters because out teams are virtually identical, except I'm faster, better protected, and hit harder. Same Zetas, but I have better mods. How can this be? I can do simple and not so simple math. 267 IS faster than 253.
    speed is not influenced by RNG or random in any shape or form, it's either working properly or bugged. There are quite a few TM boosts that influence turn order though. A 253 speed R2 with a bb8 ally will go before (is faster than) a 267 speed R2 without a bb8 ally.
    I've read every article, every post,since the game came out.
    Early days it was how does Luminaras team Dodge everything,but mine doesn't? Please Devs, do chime in and tell me how I've just wasted $3000.00. Trying to excel at my favorite game. I'd just appreciate a straight answer.

    They gave you that awnser straight, i'm too lazy too look it up, but they definately said the AI has no advantage over the human controlled player. Some believe them, others don't. Personally i don't care, the AI is weaksauce even if they actually get an advantage.
    Save water, drink champagne!
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    Mkay. I've read every article about on speed I can find. As stated simple math doesn't confuse me nor does it's older brother. I full well understand about leader abilities like Rex or Palp, and even understand Resistance and Imperial Troopers. I triple Zeta'd CLS because I understood all those benefits as well. Lord help me I even understand about Zolos TMR being opponent turn meter dependent. This entire game is just an advanced ongoing algebra equation. But I see math that doesn't add up. And IDC who says there isn't an advantage. I have friends in the industry that tell me it's common place. It's called a money maker.
    o7nd5kan9ezg.jpg
    Lørd' Ąngęłùs
    "Well begun is half done."
  • leef
    13458 posts Member
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    Mkay. I've read every article about on speed I can find. As stated simple math doesn't confuse me nor does it's older brother. I full well understand about leader abilities like Rex or Palp, and even understand Resistance and Imperial Troopers. I triple Zeta'd CLS because I understood all those benefits as well. Lord help me I even understand about Zolos TMR being opponent turn meter dependent. This entire game is just an advanced ongoing algebra equation. But I see math that doesn't add up.

    If you can give a detailed example of where the math doesn't add up, the forumgo-ers are very helpfull (mainly because they want to be the first one who figured out what happened ;)).
    And IDC who says there isn't an advantage. I have friends in the industry that tell me it's common place. It's called a money maker.
    Why ask the devs for an awnser when you apparantly don't care about the anwser?
    Lets say they lied and will now admit that there actually always has been an AI advantage, then what? You expect them to change it? I don't understand what your goal is here. Keep in mind that the AI controls your team when you're on def aswell.
    Save water, drink champagne!
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    The forums sir, are a place to vent as well as recruitt, discuss and debate. . I know the Devs will never admit it. My friend wouldn't to anyone questioning him about his creations.
    o7nd5kan9ezg.jpg
    Lørd' Ąngęłùs
    "Well begun is half done."
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    It’s somewhat true, the AI tie fighter pilot evades better and AI Leia always triple shots .
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