We lost 12 members today and I'm expecting more to leave after haat payout in a few minutes. This raid has divided the community die to being so hard.
Before you try to compare this to Hpit and Haat, let me say to you that this is a poor excuse...
First of all Han Solo was a bad character until his rework. Many players had him and they didn't even use him...
General Kenobi was always awesome but the need for Kenobi was mitigated by the fact that Baze was a great Tank at the time as well and also with Darth Maul being meta, Kenobi would have been useless at the time. It wasn't until the Zolo rework and CLS that people realized how powerful the Titans were. And also most people didn't have a 7 star R2 and Trawn anyways. As Rex began to counter Maul people saw the opportunity to use Kenobi with Zarriss against the Rex teams and then guilds did break over haat.
But this feels different, Traya's kit looks disgusting and she's gonna be without a doubt the next big thing in arena. She's gonna be bigger than Solo and Kenobi and this is why most people are too scared not to have her.
HAAT could be completed by most guilds around the 60 million GP mark, depending on how many p2 and p3 teams they had, up until BB8. Now a single person can solo it all.
The sith raid however requires GPs in the range of 130+ million. These are players that average GPs between 2 and 3 million who have played for a while.
They know what's at stake with arena because they have experience of how important it is to be viable in arena. They are all in panic mode knowing that others in their shard are farming Traya and thus they know they must move on. Nobody has the patience to wait until their guild is strong enough to do it because every week that passes now is another week on your payout later.
The raid is perceived as a challenge for whales but whales aren't the only people who play this game. Most players are in the 2-2.5 million GP and most of them are currently unable to do HSTR.
My proposition is to lower the difficulty of the raid to make it available to more guilds in the 120+ million GP. And secondly to boost the rewards of tier 5 and 6. Tier 6 should drop the exact same gear, credits and guild coins as heroic minus the Traya shards!
This is still going to incentivize players to do the heroic version but it will provide some comfort to those who are close, that they are at least not falling behind in gear and credits.