You know you're going to miss everything in a fight if you miss the first one. Like if my first target lock lands they all do, if I miss the first they all miss.
The RNG isn't providing a good distribution along the range. It's always on one end of the range.
This is ruining the game experience
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Data please.
Actually probably not, since mods don't matter beyond the level and number of dots...
I would hope every pilot you're facing has 15 level 5 dot mods.
I thought pilot's stats applied to the ship no?
Well..... The more you know.... Thanks
This.
Where do you finish every day and what's your fleet?
The range distribution is fubar in the RNG.
They have the data
thats kinda the point. you are saying its wrong but offering no counter to what they are putting forth as sound.
Ships are being updated, so I'm happy to no longer whinge about it.
Could almost merge/close this tbh
This forum is filled with keyboard warriors that make up things you said and argue for the sake of argument. Standard useless forums
Or they're just players who think you're wrong. Not making a claim that's over the top would probably result in less people disagreeing with you though.
for example: The first target lock in a fleet battle has too much of an impact on the outcome of the match, because of that RNG plays too big of a role in the fleet arena.
over exaggerating to prove a point usually leads to people challenging your claims. Calling people keyboard warriors from behind a keyboard is hilarious btw, great contribution to this useless forum
Then don’t use the forums. I honestly find your posts more terrible than the RNG which you claim is terrible.