Wicked Turnnmeter Manipulation (FirstOrder X Thrawn)

InstantDoneWithYou
175 posts Member
edited April 2018
A fruitful day to all & thanks for viewing.
Today we talk about the FirstOrder ( the meta team few are curious about) & Thrawn (swgoh's favorite handyman) hybrid team. I must say kudos to support for providing this faction for ftp players to challenge the all metas ( Yes my friend tops his arena with a strictly FirstOrder team).
Lets get started. First of all what is Turnmeter Manipulation? It is simply the act of controlling the turnmeter gain of the battle (this decides many victories in arena). How can i manipulate Turnmeter? Simple increases your speed and have versatile toons that remove, give or gain Turnmeter. An example of such a team is below;

KRU lead (all zetas), Zylo , Thrawn (unique zeta), Firstorder Officer & Special forces tie fighter pilot.

How does this team have wicked turnmeter manipulation?

1. When Thrawn fractures a toon he removes 50%turnmeter & dispels buffs on them inflicting fracture which ultimately slows the target down. It also slows thrawn down by 50%.

2. Firstorder Officer can grant a teammate 100% Turnnmeter with tenacity up & advantage for 2 turns offense up is also added if its a FirstOrder ally using marching orders. After Thrawn fractures in first order officers next turn grant thrawn 100% Turnnmeter this snaps thrawn out of fracture mode grants him tenacity up & advantage (advantage means he will benefit from Zylos turnmeter boost)

3. Thrawn immediately grants the 100% turnmeter back to FirstOrder Officer using grand admirals command also restoring 40% of FirstOrder Officer's protection

4. Now Firstorder Officer is ready to use his 2nd special Pinning shot to remove another 50%Turnmeter granting 15%Turnmeter to the team & reducing FirstOrder allies Cooldowns by 1.

5. Zylo will use his lash out special to grant the whole team 25%turnmeter including thrawn because he still has advantage & thrawn is ready to fracture in 1 turn.(All the turnmeter exchange counts as just 1 turn on the turnmeter table including pining shot )

6. Repeat

Comments & Criticism Are Welcome

-GENERAL INSTANT
GENERAL INSTANT
Post edited by InstantDoneWithYou on

Replies

  • Damodamo
    1586 posts Member
    Options
    So fracture and instantly remove it, hmm sounds like a great idea.

    Fo and thrawn work on offence as do many many other teams, but they are far from meta.
  • Options
    Yes they aren't meta but fun to use also wins lots of battles
    GENERAL INSTANT
  • Damodamo
    1586 posts Member
    Options
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.
  • Options
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.
    GENERAL INSTANT
  • Options
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.
  • Options
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones
    GENERAL INSTANT
  • Options
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones

    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown
  • Damodamo
    1586 posts Member
    Options
    @swgohfan29 is completely right in his description.

    Also, just throwing it in there, but if I was facing that team (the op’s new meta kitten one) then I’d zolo thrawn out of the gate, tm swap to rex as my thrawn will be faster than yours, do ten up so my whole team goes, fracture kru, zolo special and the double tap on foo, cls smacking down on foo, gk doing his swarm on thrawn, by which time foo is dead, thrawn is dead/nearly dead, kru is fractured, zylo hasn’t moved yet and the spec ops tfp is still standing there like a wet noodle.

    Zylo aoe’s (he’s in defense) I ignore him, my cls smacks thrawn and he’s dead, the rest of mine smack sotfp and he’s dead, kru defractures and zylo is ignored as per usual.

    At which point your awesome super duper meta beating team is left with 2 v 5 and I haven’t even really had to work hard for it.

    #justsaying
  • Options
    Pls try it out so your not confused
    swgohfan29 wrote: »
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones

    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown

    GENERAL INSTANT
  • Options
    GAT Counts As 1 Turn
    GENERAL INSTANT
  • Options
    Pls try it out so your not confused
    swgohfan29 wrote: »
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones

    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown

    I did. Still doesnt work
  • Options
    Sorry in advance for the TL;DR post. Hopefully it's useful to someone. The most useful bit is in italics and is credit "Sir Georgeous Games" on youtube. He shows it working with bb-8 in the ABC squad for heroic tank.

    Thrawn will definitely have to attack with his basic at least once between each use of fracture. It's unavoidable because of the cool down on fracture and GAC (both are 3 turns with omega).

    There is an interesting RNG dependent way you could get two fractures off quickly based around the team and turn order the OP suggested. But its down to turn meter gain for FO under KRU when a FO crits. So, Thrawn fractures, FOO gives marching orders, GAC to FOO, Pinning shot, Kylo lashout. Now comes the RNG prayers. If you got crit with FOO he will get some TM and after thrawn's basic can give marching orders to Thrawn again who fractures. If you are insanely lucky maybe that would give you two fractures before too many turns from the other team but doesn't seem reliable (I haven't tired it).

    Maybe the better TM manipulation tactic with thrawn and FO is aimed at getting fracture back as soon as possible when it expires naturally. Use thrawn's basic as he comes out of fracture, Give TM back to thrawn (with FOO in this team) and immediately turn meter swap with whichever character has the most turn meter and you'll have fracture reapplied ultra fast.

    I'm no expert but like the OP said FO can do well even in very competitive shards so long as you accept a long climb every day. The generally recommended tactics for FO from the people on the FO discord that use them effectively in arena is that the core team seems to be zKRU/FOO/zFOST with either FOX or FOTP in one slot and Kylo or FOSFTP or Thrawn in the other. It's a bit in flux though because of more people getting FOX.

    The tactics are also really simple... farm lots and lots and lots of mods and eventually your FOO will be at a point where it's going first. Then give marching orders to FOST and you get your taunt up and all of your team gets turn meter so everyone goes once before the other team. Then control dangerous characters with your stuns and wait for all of that lovely health and prot regeneration from the current AOE debuff meta.
  • Options
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    They can also give KRU two instant turns lol so he can go on a stun frenzy old ben won't even gain taunt immediately cause he will still have fracture till FOO gives him
    swgohfan29 wrote: »
    Pls try it out so your not confused
    swgohfan29 wrote: »
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones

    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown

    I did. Still doesnt work

    Yes its a 3 turn cooldown remember all the turnmeter exchange counts as a single turn on the turnmeter table so you opponents dont gain turnmeter or take turns in between turnmeter exchange so after thrawn fractures he is ready to use it again in one turn
    GENERAL INSTANT
  • Options
    swgohfan29 wrote: »
    Pls try it out so your not confused
    swgohfan29 wrote: »
    swgohfan29 wrote: »
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.
    Damodamo wrote: »
    Yes they aren't meta but fun to use also wins lots of battles

    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.

    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.

    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.

    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones

    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown

    I did. Still doesnt work

    Yeah its a 3 turn Cooldown for GAC the turnmeter exchange between thrawn & FOO + the pinning shot after counts as a turn so the opponent doesnt gain turnmeter between the exchange nor take turns after which you just have to wait one turn before GAC is ready remember you used GAC in that turn
    GENERAL INSTANT
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