Ability Text:
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 35% Accuracy, 35% Critical Chance, and 35% Offense (stacking) for the rest of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (Cooldown 4)
Once Furious Foe is activated once, does stacking continue without the need for Furious Foe again?
SHATTERPOINT
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Replies
I wouldn't mind seeing Wampa buffed with the following
Ability Text:
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, 40% Tenacity, 40% Potency, and 40% Offense (stacking) for the rest of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown. (Cooldown 3)
"...(stacking) for the rest of the encounter..."