Geonosians have been missing a 5th slot, so I thought of this lesser-known Geonosian character in the Star Wars universe:
Karina the Great
Support, Separatist, Geonosian, Dark Side
(All abilities are assumed to be max level - This is just for fun folks)
Basic Attack - The Queen's Order - Call a random ally to attack a single target, if that ally is Droid or Geonosian, call another ally to assist.
Special - They use Tunnels (Cooldown 3 turns) - All Geonosian allies have all debuffs removed, gain defense up for 2 turns and are cloaked for 2 turns.
Special - Strength of the Hive (Cooldown 3 turns) - Grants all Geonosian allies Critical Damage Up and Critical Chance Up for 2 turns.
Leader Passive - Geonosian Queen - At the start of the encounter, all Geonosian allies receive Speed Up for 3 turns and while Karina is active if a Geonosian ally's health is reduced below 50% a random droid ally gains taunt and defense up for 2 turns.
Passive - Brain Worms - While Karina the Great is active, all Geonosian allies have a 50% chance to revive at full HP after being defeated.
Feel free to punch holes in this idea balloon - but there's plenty of work the Separatists faction could use right now.
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Replies
The queen is more than twice the size of a hutt.
I'd sooner see a rework make the Separatists into a workable faction than see the Geonosians completed.