Thermal Detonators Rework

AndySCovell
770 posts Member
edited May 2018
One really cool feature for the Thermal Detonators would be this for the debuff.

If enemy has 3 Detonators or less and cleanses, there is a 50% chance for the each Detonator to go off, dealing 25% more Damage.

If enemy has 4 Detonators or more they cannot be cleansed and do 25% Damage for each Detonator that goes off to a random enemy.

Replies

  • Options
    Basically it will making cleansing tricky and random because you could still take Damage and at the same time if you spam a bunch of Thermal Detonators it doesn’t give the enemy an easy way out to cleanse without triggering an explosion and since there are so many it could impact a random enemy nearby
  • Kyno
    32087 posts Moderator
    Options
    Yeah, there are many suggestions to make them more viable.

    The rework to greedo having them explode on the next turn is a step in the right direction. Let's all hope for some more.
  • Options
    It would be amazing to take BH to the next level!
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