One really cool feature for the Thermal Detonators would be this for the debuff.
If enemy has 3 Detonators or less and cleanses, there is a 50% chance for the each Detonator to go off, dealing 25% more Damage.
If enemy has 4 Detonators or more they cannot be cleansed and do 25% Damage for each Detonator that goes off to a random enemy.
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The rework to greedo having them explode on the next turn is a step in the right direction. Let's all hope for some more.