Will Mods Ever Get Balanced

What i mean by this is are we ever going to see ALL mods at a random drop rate, not everything bar arrow and triangle at 95% and arrow and triangle at 5%? That's not even good usable ones because most of the time you get an arrow or a triangle it is either the lowest tier or 2nd lowest tier ( green ). We already have enough blocks in the game without this continual mod one, meaning unless you buy them you never get a set to put on a character even though at least two pieces of that set are practically worthless except you get the bonus.

With all the reworking and so on PLUS the fact mods have been out for so long maybe its time to fix it finally. Also, could we maybe get random mods in marquee instead of health? I am at a point where i have so many worthless health mods, i'm sure many others are in the same boat, i just sell them seeing as they are only good for a paltry few characters. Some kind of answer about these questions would be awesome because there is NO WAY you can possibly say its just bad rng for triangle and arrow as my entire guild was talking about it last night and NOBODY has good rng just for those two type of mods

Replies

  • ExarTheKun
    2668 posts Member
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    Buy triangles in the mod store. Simple enough :)
  • TVF
    36603 posts Member
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    Doubtful. Everything in this game gets a value assigned and the rarer mods have more value by being rarer.
    What i mean by this is are we ever going to see ALL mods at a random drop rate, not everything bar arrow and triangle at 95% and arrow and triangle at 5%?

    Your numbers are slightly off.

    https://create.piktochart.com/output/22614458-mod-drop-rate-analysis


    I need a new message here. https://discord.gg/AmStGTH
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    Two letters for you.
  • leef
    13458 posts Member
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    They've already made mods more accesible twice. (increased droprate to 100% and reworked the mod store)
    The next step is probably going to be the introduction of 6* (and maybe 7*) that are super hard to aqcuire. Maybe they'll make 1-5* mods more accesible when that happens, but i doubt it.
    Save water, drink champagne!
  • Poxx
    2288 posts Member
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    Resource management. Leveling up more toons w/ your credits is your choice. I don't see it as helping u. If u can't mod them and gear them appropriately, all u r doing is artificially inflating your GP.

    I've been playing daily since launch, also dropped a fair amount of coin since then. I still have to make hard choices daily. Is that 5* mod for 4 mil w/ a speed secondary gonna potentially b better than an existing mod on my Arena team ? If so, i'll buy it and swap that mod in if it's better or find it a home on my B or C squad if not. Otherwise, I let it go.

    Part of the game...and strategy...is making the tough decisions and sacrificing now to b rewarded later.
  • TVF
    36603 posts Member
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    TVF wrote: »
    Doubtful. Everything in this game gets a value assigned and the rarer mods have more value by being rarer.
    What i mean by this is are we ever going to see ALL mods at a random drop rate, not everything bar arrow and triangle at 95% and arrow and triangle at 5%?

    Your numbers are slightly off.

    https://create.piktochart.com/output/22614458-mod-drop-rate-analysis


    what that chart said to me was i was not far off lol one has 5% the other 10-12% XD

    "Slightly off."
    I need a new message here. https://discord.gg/AmStGTH
  • TVF
    36603 posts Member
    edited May 2018
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    leef wrote: »
    They've already made mods more accesible twice. (increased droprate to 100% and reworked the mod store)
    The next step is probably going to be the introduction of 6* (and maybe 7*) that are super hard to aqcuire. Maybe they'll make 1-5* mods more accesible when that happens, but i doubt it.

    with the gold block and the good mods selling for more than what u get 99% of the time from gold heist it isn't really a viable option to buy them from the mod store for a lot of people. it does help but if its a choice between one mod and levelling a character a tonne id level the character so they are of some use cause with just the mod they aint worth much

    What the other guy said, but also, I only buy with ship credits now. I have most of my ships maxed out and there's no reason for me to spend all the currency I generate on anything but mods.
    I need a new message here. https://discord.gg/AmStGTH
  • leef
    13458 posts Member
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    leef wrote: »
    They've already made mods more accesible twice. (increased droprate to 100% and reworked the mod store)
    The next step is probably going to be the introduction of 6* (and maybe 7*) that are super hard to aqcuire. Maybe they'll make 1-5* mods more accesible when that happens, but i doubt it.

    with the gold block and the good mods selling for more than what u get 99% of the time from gold heist it isn't really a viable option to buy them from the mod store for a lot of people. it does help but if its a choice between one mod and levelling a character a tonne id level the character so they are of some use cause with just the mod they aint worth much

    I'm just pointing out that they've already been made more and more accesible, that's why i think the next step is 6* mods.
    Save water, drink champagne!
  • TVF
    36603 posts Member
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    There's a few problems with your post, formatting is just one of them.
    I need a new message here. https://discord.gg/AmStGTH
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    It would be nice to be able to search mods on the characters.
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    Triangle are so rare, i only got like 7 when I got over 100 square and a bit less of the others, that is so unbalanced and I always need to swap my triangle because 5/7 of my triangles are 1*…
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