Let us assume, for the sake of argument, that each time someone loses an Arena match they fall an average of X places.
If you are attacked 100 times and lose 6, you fall 6X places.
If someone is attacked just 5 times and loses them all, they fall 5X places.
But hang on, you've got a 94% success rate compared to the other person's 0% success rate but you've fallen further down the ladder.
I can't help feeling that this is rather unfair.
Anyone agree with me or am I alone in this?
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This is largely a theoretical problem and I can't see it being a real-world issue. The only reason you'd be attacked 20x more frequently than someone else is if you squad were seen as an easier target than theirs, in which case you wouldn't have a higher win rate.
Discord: Iona Starbound#5299
I picked those numbers to illustrate the problem more easily. Even at smaller numbers, the problem still exists.
It might be less of an "issue" if someone wins 2 and loses 1 as opposed to someone just losing 1; but there is still a problem.
My numbers were hypothetical to make a point - not a precise example.
Okay let's say for example.
Player 1 has inferior mods but still wants to climb so he has a squad like: Palpatine (L), Zolo, Vader, DN and Sion, this player can probably beat any mirror on offense because zolo stuns enemy vader, DN goes and its gg.
Player 2 is smart, he plays 4 battles and then on the 5th battle he changes his team,let's say to Palpatine, DN, Sion, Sith Trooper and Thrawn (or Vader), this team is much harder to beat on offense so if player 3 sees both these teams around the same rank, he's going to attack Player 1 instead as player 1 has no defense and will drop really fast.
Working as intended, build a stronger squad if you don't want to drop as much
Not to mention that at 5 mins a battle, you would have dropped 6X positions over 8 hours vs the other person dropping that far in 30 mins. If you get dropped by 5 battles in 1 hour, over that same 8 hour period you are going to drop more.