Guilds under 10 people can't come close to beating Heroic the Pit or Tank Take-Down, and the Sith battle is difficult even for larger more powerful guilds.
I wouldn't mind if it was super hard to get their shards (i.e. Commander Luke, Jedi Training Rey) but as things are, it is impossible for my family and close friends to earn any of these shards.
I guess I'm just noob whining at this point. Oh well.
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But even if you don't do any of these things, if you guys play the game consistently, you will improve your toons. And if you improve your toons, you'll eventually be able to beat the raid.
No worries--these things just take time.
It's not at all impossible to beat heroic pit and tank raids in small guilds. There are so many teams that can solo all of the pit, and the characters are not that hard to get. When my alt account soloed the whole thing for the first time he had just about 730k GP total. Even if none of the 10 players can solo the whole thing and only have sub—par TM reduction teams then by going in one at a time with their best TM reduction teams they should be able to finish it. Doing 1 million dmg each is not hard.
For heroic tank there's the Ackbar lead team that solos phases 3 and 4 and part of phase 2. After having farmed raid Han to 7* in the pit they will have another team, which solos phase 1. This leaves only those remaining 80% of phase 2 for them to struggle with. It's not at all impossible to beat that raid for those 10 man guilds.
It's only a matter of farming the right characters for it. You will get there eventually.
It'll be months before we even finish Sith tier IV though and HAAT is not even close to doable so we have to stick to t6.
Now, that said, it is possible and not even unreasonable to solo Rancor; CLS can do it alone, and a small number of people with a few decent teams can just punch its face until it dies. It's even possible to solo the tank with specialized teams, if very difficult. Traya, though? Unlikely. Heroic Sith was designed with fifty super late game players with really deep rosters trying their damnedest in mind.
This
With 10 members you can only get 6000 tickets per day, that means it takes a minimum of 208 days to unlock han solo and 472(!) days to 7* him for ranks 4-10. Even if you always finish first and all 10 members always get their 600 tickets daily it will take a 330(!) days to 7* Han solo.
Personally thinks it's a non-issue though, just recruit more players or join a guild that has close to 50 members.
Cheers!
So that just hammers home the point that raid characters are guild content aimed at complete, active guilds, just like TB and TW rewards. You can't have your cake and eat it too. You can either play to be completist and competitive, in which case you have to be active and join a competitive guild, or you can play casually. You can decide to start your own guild with just a few friends despite the oversaturation of guilds, but then you have to resign yourself to the fact that you're playing casually and will not complete all content of the game or be end-game competitive.
Then develop your guild. That makes a difference,
HAAT would be easy too, but it would take a 10 player guild a long time to get all 10 to have wampa. only need 2 ro 3.
Look at it from this point of view. EVERY guild has to start somewhere. Granted some start stronger than others but the one guild I am in started out with 3 people. In 2 years time from that small number it is at 50 members with a 92M GP doing T5 Sith, HAAT, and HPIT. The key is realistic goals and focus in my opinion. Heroic Sith shouldnt even be a consideration for a 10 member guild. HPIT on the other hand IS a realistic goal. Engage your guild mates. Help them become better players. Low numbers yes are a disadvantage but given time and the right people running it make all the difference in the world. You will be amazed of how far you can go in just a few months time.