Red 5 request

Aluxtu
420 posts Member
With ship rework out there and the meta not really changing much maybe its time to introduce red 5.

Tags: rebel, attacker
Crew: CLS and R2D2

All abilities are in final text.

Basic: inflicts daze on primary target, if target is already dazed stuns the target. This attack cannot be dodged or resisted. Does +30% damage against empire targets.

Special: the force is strong with this one: the ship gains the unique buff "the force" for 3 turns and gains 100 tm. While this buff is active red 5 has 25% increased evasion and armor and is immune to target lock.

Special 2: torpedos away: red 5 fires torpedoes ignoring the enemies shields. For each debuff present on the enemy ship he does 10% increased damage.

Passive 1: use the force luke: at the start of each turn red 5 has a 60% chance of applying target lock to a random enemy. If the enemy chosen already has target lock luke gains offense up.

Passive 2: R2, see if you can patch that up: at the start of each turn red 5 recovers 20% health and 20% protection.

Reinforcement bonus: when luke enters the battlefield all allies gain offense up, speed up, and gain the force buff for 1 turn.

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    actually the farmboy should have red 5. and yeah it's been with Luke throughout the movie saga. Even saw it drowned (for a second time) in the Last Jedi.

    He destroyed the first death star with it.

    Maybe create a "pilot" Luke toon for red 5 to go with Biggs and Wedge?

    Where is Luke's Red 5 X-Wing in the game? It NEEDS to be there!
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