TFP never dodges because I never shoot at him. Vader, Biggs and TFP are the defensive fleet, and it does not fail that *every* single time I end up getting stuffed 2-3 turns from ultimate cooldown and it causes 40% of offensive battles (more on some days) to fail. I swear there is a bug or non-WAI situation here, and it is purely trash. I'd almost view it as an intended crystal grab, except I don't *completely* think that in this case.
That being said, there appears to be a bug here, what will it take for
@CG_TopHat or someone else to look at this seriously as a potential bug or state that it's WAI and there's an intentional defense ultimate cooldown enhancement..
Dingo
2
Replies
Otherwise it's up to RNG.
The enemy Capital Ship loses 5-15% Turn Meter whenever any ship is defeated, which can't be resisted.
Emphasis on any ship is defeated. You think you are whooping up on the enemy, smashing all his ships, but every time you defeat a ship you also slow down your own capital. That's why your opponent always reinforces first and reaches his ultimate first.
edited because I emphasized the wrong word, durr
That used to be true but none of my shardmates are using it anymore.
1) opponent's chimaera is faster
2) TM manipulation. You're definitely not using any AoE attacks which tie could dodge? Eg chimaera's special? And the enemy tie isn't shooting anions with retribution? Are they using reaper as a reinforcement? There are a couple of other TM manipulators, I believe
3) if both ships get to full TM at the same time, it's random which goes first.
4) if none of the above, bug
Discord: Iona Starbound#5299
It doesn't.
My ship is 152
Their ship is 152
No TFP or reaper or capital ship TM manipulation of any kind.
When it comes down to the TM advantage of the ultimate the enemy Thrawn ship gets the nod nearly every single battle. A moderator came on my list and said it’s rng and there’s a 50/50 chance of who gets it first when it’s that situation. But trough all of my battles that’s not even close. So far I’m averaging (after including today’s battles now) at 91% their Thrawn ship gets it first when they are the same speed and no TM manipulation. On ships that I’m faster than, I will get it first. But when they are the same... the AI greatly favors the enemy ship
You can lose a 50/50 coin flip 9 times out of 10 and it's still a 50/50 coin flip.
The fact that it still happens to me when I get reaper into the lineup before the defender is beyond aggravating.
Speeds are comparable. My whole starting lineup from Ships 1.0 is G12 and all 5pip mods.
maybe others have full maxed their trhawn aswell? it's certainly more beneficial now than it was before.
Nope I just checked the ones I fight the most and none of thrawn's leader zeta, a couple don't even have all G12 pieces on him. I have him and Chimaera completely maxed.
I don't believe the 2nd zeta adds speed, but i'm not entirely certain. If you can record a match where a chimeara with lower speed than yours goes first (no tfp dodges and what not obviously), i will start getting critical of the update. That should definately NOT happen.
2. Does any of your ships gain retribution and counter the enemy ITF's attacks? (F.ex. your Slave 1 reinforcement, scimitar's target for its special or the like).
3. If the enemy Chimaera uses the ultimate first it also increases the CD of your own Chimaera making it seem like it has a great advantage.
4. Does any of your enemy's reinforcements remove TM from your Chimaera?
If the probabilities are 50/50, then it's still a 50/50 coin flip no matter the result of an actual coin flip.
Thrawn's gear and mods are irrelevant. Only the speeds of the two Chimaeras are relevant.
Edit, before obvious comments:
Yes, I know Thrawn's gear and mods my affect his crew power which then affects the Chimaera's speed. However, only the Chimaera's speed actualy matters in this case.
I caught myself checking thrawn's gear to figure out if the opposing chimeara was faster the other day, haha. Called myself a noob and moved on ^_^
especially because so many playrs are losing big time i don't take their word for it. I've yet to see proof of a slower ship being faster without TM manipulation. Untill i do i'm going to take ea/cg's word for it.
as for cases with equal speed favouring the AI, that's easily trackable if you don't trust ea. I don't trust players' gut feeling at all. Heck, i don't even trust my own gut feeling about this sort of thing.
I noticed some people defending or doing damage control concerning the latest changes claim they didn't pay much attention to ships before the update (at least 1 person in this thread). As someone who's been at the top of fleet arena since day one, fighting for 1st daily, I know something's wrong.
Before Chimaera if you geared your pilots enough you could somewhat defend. Winning wasn't an issue if you put in your resources and work. After Chimaera, even grossly undergeared pilots could steam roll your team. That was just the beginning. Now, not only can you not hold rank, you often can't win. I have no doubt many are using just as many crystals as me, trying to beat the team that RNG destroyed you previously.
That's not how you should be rewarded for putting a lot of resources into a mode. In regular arena, if you're geared and modded well enough, you can win almost always, especially against inferior teams. You can even hold rank well if done correctly. It's nothing like that in ships. All your work means squat at the end of the day. I don't think I've ever had as much buyer's remorse as spending on those new ship upgrade packs that didn't seem to help me in the least.
I love seeing that boba come in as first reinforcement on the enemy team.
Running tarkin.
#notroll