First time poster feeling compelled to use this title ...
I’ve played SWGOH for 2.5 years and probably spent £500 in this time ... it could be more and I don’t want to check. In this time I spent my hard earned money on necessary teams. Teebo for the Rancor raid, Jawas for the Tank raid.
I know I’m not alone in feeling exploited...I level characters (GP is 2.7 million) and aim to be as free to play as possible. The game doesn’t want this though...Jawas have been doing a good amount of damage in T5 Sith Raid through the Scavengers unique ability ... around 1.2 million per team, all phases, but now detonators have been nerfed. I can’t see any patch notes being transparent about this.
In the same way I have a zader team that does 4-9 million per phase, again dot damage was tweaked, nerfed and tenacity increased to prevent higher scores, in my opinion. The list goes on, and I will not be aware of all issues.
On of my guild members said today it’s like buying a 7 seater car, only to find out when it’s delivered the manufacturer decided 5 seats was enough.
I am looking for reassurance from CG that things are going to improve, quickly. And also a link to the patch notes where abilities were changed ...
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I also feel exploited and do not have much enjoyment to go on. I just barely hang on because of sink cost and hopeful that things might get better ( they are not)
Producers and game designers just do what they want to do or are told to do discarding the community feedback. They give features community didn't ask for and sometimes didn't want while neglecting the things community is asking for.
You can be the judge whether things will get improve quickly or another lip service with totally opposite execution of being asked.
I am now drawn towards other games.
You spent 500$ once upon a time and you expected they would last forever, perhaps this should be a lesson not to spend any money on video games unless you're willing to lose them
If you're going to spend hundreds of dollars on a video game and then complain about it, you probably shouldn't have done it in the first place. If you feel bad then you should not have done it in the first place
Unless you’re saying “I (used to) spend money and I’m a long time player, so please make improvements to the sith raid”
I think everyone/ majority already acknowledges that the sith raid needs to be re-tuned. Adding the part that you spent money on the game really is irrelevant because that’s your choice in a game that can be played purely F2P.
That being said, new raids have different mechanics, you can’t expect a Teebo team do do good or solo in HAAT. Or a Jawa team to solo the Pit Raid. There’s different teams for each raid.
Also, teams for the Pit Raid and HAAT are F2P to farm.
What confidence do I have investing more into a game where there is constant “rebalancing”, for what I consider beta content?
Kyno are you saying that no changes to damage output have been made in the past 3 months? I can’t believe that if that’s the case.
Leafty...zader is a big deal, and your comment about debuff heavy squads is my point. To progress from tier 4 we couldn’t build new teams, so we’re loading debuff teams with high potency (100%+) to increase damage. Since most players have zader now, Jawas etc I can see why it wouldn’t help CG with cash flow if they were relevant.
Building 5 new teams to g12, isn’t f2p, which the game claims be.
Edit:
I’m any game, the “meta” or “what is good” is always in constant flux, that is what keeps the game alive. Would you be happy playing a game where everyone runs the same team in arena all the time?
Yes, some rebalance issues I don’t nexessarily agree with (ships) but it’s also something you have to work around. Despite not liking the new ship rework, I still managed to increase my fleet ranking, and now closing in the top 10s if I’m consistent with my battles.
There is your problem. The integration mechanics chnage as you go up levels. They all have tenacity buffs on damage, and that buff increases in each tier of the raid, so that will cause you to have to adjust your strategy and plan as you move up in tiers. Here is the final heroic tier version, compare that to your tier. The stacking tenacity is brutal to any buffs after the first hit.
And yes you are correct. In the areas you are talking about there have been no changes to the amount of damage done by those effects.
My DOT team has done the same damage in T4 and T5 since I started using them, which is close to when the raid was launched. Your opinion is incorrect in my opinion.
The base tenacity increase is only for Traya in P3. And I'm not sure how it's "hidden" since it's right in the text.
The 50% increase is the same across all tiers. The difference in tiers is in base tenacity.
I would be very surprised if CG made such changes without informing the community.
My alt is seeing more or less the same scores with jawa in tier 4.
Your post makes no sense. OP is discussing tier 5 — not heroic.
Detonators work quite well on sub—heroic tiers. Zader works ok as well, due to the irresistable TM reduction. DoTs rarely stick on lower tiers as well. There are many teams, that work on lower tiers, but not on heroic tier — just like in AAT.
Shortly after the raid was introduced some bonus turnmeter mechanics were disabled in the raid in order to not have a complete push—over Traya in phase 3. A few months later some of Rex' mechanics was disabled as well to not have a complete push—over Traya in phase 4.3. Those changes were neede to keep Traya a challenge on all tiers. I don't consider this 'constant rebalancing'.
Thanks.
Those are also well documented in updates.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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