Hey folks,
this TB is the second one with the ships 2.0 update and a haven't managed to defeat the last ship combat battle yet.
Stage 5 is so easy ro defeat with 3 decent ships, but the last stage is terrible. Tarkin is super fast an his ultimate causes soooo much damage that all my ships dissapear (3-4 depending on the rng in the run)
I currently use Ackbar(G12) with Biggs, Fives and resistance x-wing as my initial sqad. Reinforcements are ghost, wedges, jedi consular, Poe, but due to the insane speed of tarkin only 2 reinforcements get the chance to play.
Please help me with strategy and other recommendations and say whether you defeated the last combat mission or not.
And how do you think about the ships 2.0 update in TB. I think it's one of the most terrible ideas in the game. One single wave means either you get points or not. The previous 3 stages gave everyone the chance to contribute even a few points and you were also able to charge your ships through the 3 stages so you had low cooldows on your abilities in the 3rd wave.
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G11 Ackbar with most Home one abilities at level 7 (all ships and crew members at 7 stars - Total GP 310,755)
Starting lineup, g11 wedge, g10 Ahsoka, Ghost (Hera g11, Zeb And Kanaan g8).
Reinforcements, Phantom 2 with maxed reinforcement for the early 5th ship (Sabine g8, chopper g10, Ezra g11), Poe (g12), Plo Koon (g6, just there for the healing on reinforcement), and Cassian (Cassian g8, Jyn And K2 g9, actually didn’t even have time to call)
Weather the initial storm with ion cannon stun and healing abilities (avoid attacking the imp tie if he has foresight) Call Phantom for stealth multi-attack. Use Ahsoka to de-buff slave 1 when it arrives. Call Poe to one shot target of opportunity or foresight imp tie. Ate the ultimate and was down to Phantom and wedge. Called Plo Koon to recover. Use ultimate to focus down ships, the next turn I was able to use defiant volley to polish off the gauntlet.
It wasn’t pretty, but I made it.
And I do agree, the all or nothing aspect of ships 2.0 in TB is not my favorite implementation to date, it definitely hurts mid-level guilds such as mine, taking another star or 2 out of our reach.
RNG does play a rather large factor; however, my aa is 12.5 and his special (100% increased crit damage and 60% protection up for rebels) helped burn down the enemy fighters aa well. My first volley killed advanced tie, and after that cassian came in, called biggs to assist and killed another and then it was just whittling them down.