Question, is Isolate working as intended?

Strumpoo
90 posts Member
edited July 2018
Traya's Isolate, is it working as intended in Regular Non Raid Game?

No where in the abilities description does it say it prevents revives. It does say this in the sith raid when it is applied. Is this supposed to be a raid only mechanic? Or is it supposed to carry over into regular game?

Just wondering.

If it is meant to carry over into regular game can we get description fixed and also, why would anyone buy your new joliee character since his main ability is worthless against traya? :open_mouth:

Or there needs to be a way to remove it from characters like there is in the raid
Post edited by Kyno on

Replies

  • Options
    The description for Isolate says, in part, “can’t attack or gain positive effects out of turn.” Revive would seem logically to be a positive effect. The whole point of the ability is that it cuts a character off from applying or receiving benefits from allies. I believe against other Trayas, it also prevents the auto dispel Traya grants Sith allies. Same thing. That is a positive effect.

    People use characters all the time even if some other character can counter their abilities. By your logic, no one should bother getting Thrawn because Nest has an effective way to counter his Fracture. It is not a requirement that every new character be a hard counter for the meta.
  • Options
    No a debuff (like fracture) goes away when your character dies. this prevents any revives. It should be stated in the description of the ability if it is working as planned.
  • Huatimus
    3669 posts Member
    Options
    Can’t you just read the character kit found on the forum? It’s pretty explicitly stated.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/160410/character-strategy-darth-traya

    *Positive effects include:
    Turn Meter Gain
    Health Recovery
    Protection Recovery
    Assist Attack
    Buffs
    Revive
    Ally Dispel
    Health Equalization
    Cooldown reduction
  • Options
    Strumpoo wrote: »
    Traya's Isolate, is it working as intended in Regular Non Raid Game?

    No where in the abilities description does it say it prevents revives. It does say this in the sith raid when it is applied. Is this supposed to be a raid only mechanic? Or is it supposed to carry over into regular game?

    Just wondering.

    If it is meant to carry over into regular game can we get description fixed and also, why would anyone buy your new joliee character since his main ability is worthless against traya? :open_mouth:

    Or there needs to be a way to remove it from characters like there is in the raid

    Yeah, no one will buy now, because arena is everything. :0
    *mindblown* /s
  • Kyno
    32087 posts Moderator
    Options
    Huatimus wrote: »
    Can’t you just read the character kit found on the forum? It’s pretty explicitly stated.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/160410/character-strategy-darth-traya

    *Positive effects include:
    Turn Meter Gain
    Health Recovery
    Protection Recovery
    Assist Attack
    Buffs
    Revive
    Ally Dispel
    Health Equalization
    Cooldown reduction

    Here is the answer you seek.
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