General Hux

StitchagoFTW
150 posts Member
edited July 2018
General Hux, Dark Side, Healer, First Order

[BASIC] Engage: Deal physical damage to target enemy and remove 50% turn meter. Hux gains Advantage for a turn.

[BASIC] Keep Fighting: Target ally recovers 50% health, 75% if Hux has Advantage. If they are First Order then gain Advantage too.

[SPECIAL] Death Walk: All allies gain Advantange for three turns, First Order allies gain Critcial Hit Immunity, Foresight and Health Steal Up by 75%.

[LEADER] General of the First Order: All First Order allies gain Advantage whenever an enemy is defeated. When an ally has Advantage they gain a stack of General’s Orders.

General’s Orders: Whenever General Hux attacks, this character assists dealing 50% less damage, this is reduced by 10% for each stack. Max stack is 10% less damage.

[UNIQUE] Flight of the Order: Whenever a First Order is defeated: Hux gains Advantage and Critical Chance up for three turns and takes reduced damage from the person who defeated the ally.
Post edited by StitchagoFTW on

Replies

  • Vendi1983
    5023 posts Member
    Options
    So you don't want General's Orders? The more stacks the less damage they deal, the way you have it worded.

    Should read: on first assist, they deal 50% less damage. For each stack this reduces 10%.

    Leadership ability needs more oomph. It's kinda weak. Add in that the character that defeated the enemy gains 50% TM. FO runs on advantage and turn meter.
  • Options
    Vendi1983 wrote: »
    So you don't want General's Orders? The more stacks the less damage they deal, the way you have it worded.

    Should read: on first assist, they deal 50% less damage. For each stack this reduces 10%.

    Leadership ability needs more oomph. It's kinda weak. Add in that the character that defeated the enemy gains 50% TM. FO runs on advantage and turn meter.

    Thanks for feedback: updated.
  • Options
    A dark side healer who isn't a nightsister? Good luck.
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