1. Sidious runs his AoE attack;
2. RG will auto-taunt whenever someone tries to kill Lando or Maul. The goal here is to make Maul survive the first wave until Phasma takes action;
3. Phasma will grant 50% turn meter and advantage with Victory March;
4. Lando launchs Double Down;
5. Darth Maul can choose: use Raging Storm to kill any debilitated enemy to gain offense up or else use Whirling Blades to avoid a single dodge and lose the turn in basic attack.
6. The match is over! If not, we still have Phasma's Fusillade to go and Lando with another Double Down with 75% bonus damage.
Cool stuff again. Try Sid (L), Lando, Vader, IG88, Royal Guard. I think you will be able to one hit everyone with IG88 if Sid and Vader Dots are on. It won't work in PVP, but atleast its fun to see.
Good job! I think it's better to make sid leader, it gives extra crit chance and damage. That's really good with aoe attacks (and especially lando). Phasma lead doesn't do much in this team.
Wonder how you will do vs a QGJ lead team
Good job! I think it's better to make sid leader, it gives extra crit chance and damage. That's really good with aoe attacks (and especially lando). Phasma lead doesn't do much in this team.
Wonder how you will do vs a QGJ lead team
I choose Phasma because Maul. An extra attack outside his turn can make he finish a Jedi and get 100% turn meter.
Seems like a nasty team to go against. A team with Rey, QGJ, GS may be able to kill either Maul or Lando.
Usually they will kill Maul first. Then RG can hold them up but not too long and Lando is next. If they use Daka and fast warriors w/assist and Lumi they may be able to kill Maul and heal 100% and you'd depend a lot of Phasma assists to win.
1. Sidious runs his AoE attack;
2. RG will auto-taunt whenever someone tries to kill Lando or Maul. The goal here is to make Maul survive the first wave until Phasma takes action;
3. Phasma will grant 50% turn meter and advantage with Victory March;
4. Lando launchs Double Down;
5. Darth Maul can choose: use Raging Storm to kill any debilitated enemy to gain offense up or else use Whirling Blades to avoid a single dodge and lose the turn in basic attack.
6. The match is over! If not, we still have Phasma's Fusillade to go and Lando with another Double Down with 75% bonus damage.
id like to see you face a squad without having sent in fodder already to use up the other teams specials...this isnt really a fair demonstration of your squad's viability
id like to see you face a squad without having sent in fodder already to use up the other teams specials...this isnt really a fair demonstration of your squad's viability
They had all specials. I didn't use suicide teams before, as you can see, all of them have 100% HP. It is all about RNG.
Good job! I think it's better to make sid leader, it gives extra crit chance and damage. That's really good with aoe attacks (and especially lando). Phasma lead doesn't do much in this team.
Wonder how you will do vs a QGJ lead team
I choose Phasma because Maul. An extra attack outside his turn can make he finish a Jedi and get 100% turn meter.
I think that chance is too small, it's 18% to proc an assist and then 25% to trigger maul for the attack (4,5% chance). On defense maul will probably be killed before your team moves. With sid lead the AOE from the others (without maul) will maybe kill someone.
I think that chance is too small, it's 18% to proc an assist and then 25% to trigger maul for the attack (4,5% chance). On defense maul will probably be killed before your team moves. With sid lead the AOE from the others (without maul) will maybe kill someone.
lol, right the end, when he switched target off Lumi and on to Ben, did anyone else go "No! No!"
Fun vid - thanks for posting.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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This video is somewhat biased only because of Maul. Nothing is more brutal against a Jedi team... as long as he survives to attack even once the potential is tremendous. He can either clean up low hp Jedi and give himself offense up.. And once one or more is dead he gets bonuses for the remainder of the match. When it works he will just wipe the floor with any Jedi opponents and do 10k+ aoe attacks and equal damage single attacks... Once he gets going it's brutal against a heavy Jedi team.
I run a heavy Jedi team on my server (QGJ (L), Aayla, Lumi, Old Ben and RG) but I will sub out old Ben for Maul vs a team with 3 or more Jedi... when I do Maul will rip the other team to shreds. As long as he survives the first round it's over for any Jedi heavy team. It's either avoid or kill him first when I am attacking a team with Maul on it. A fun character for sure but he can be taken out pretty easily so I suppose that balances it out
Nice! Crazy AOE dmg 14k?! Maybe it's time to give the arena a try with this set up. It should do fine on offense I think. Only on defense phasma usually use fusillade first
Nice! Crazy AOE dmg 14k?! Maybe it's time to give the arena a try with this set up. It should do fine on offense I think. Only on defense phasma usually use fusillade first
On defense I doubt AI would hit the basic Maul's stroke first as well. They need to improve Arena's AI asap in order to make different setups viable.
Replies
Wonder how you will do vs a QGJ lead team
I choose Phasma because Maul. An extra attack outside his turn can make he finish a Jedi and get 100% turn meter.
Usually they will kill Maul first. Then RG can hold them up but not too long and Lando is next. If they use Daka and fast warriors w/assist and Lumi they may be able to kill Maul and heal 100% and you'd depend a lot of Phasma assists to win.
Vs a slow team this setup is deadly!
Wow that Maul with advantage is super scary. It NEEDS to die immediately!!!
They had all specials. I didn't use suicide teams before, as you can see, all of them have 100% HP. It is all about RNG.
I think that chance is too small, it's 18% to proc an assist and then 25% to trigger maul for the attack (4,5% chance). On defense maul will probably be killed before your team moves. With sid lead the AOE from the others (without maul) will maybe kill someone.
Make sense. Thanks for the input!
Fun vid - thanks for posting.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I run a heavy Jedi team on my server (QGJ (L), Aayla, Lumi, Old Ben and RG) but I will sub out old Ben for Maul vs a team with 3 or more Jedi... when I do Maul will rip the other team to shreds. As long as he survives the first round it's over for any Jedi heavy team. It's either avoid or kill him first when I am attacking a team with Maul on it. A fun character for sure but he can be taken out pretty easily so I suppose that balances it out
https://www.youtube.com/watch?v=7LC5ekfTaHA
Nice! Crazy AOE dmg 14k?! Maybe it's time to give the arena a try with this set up. It should do fine on offense I think. Only on defense phasma usually use fusillade first
On defense I doubt AI would hit the basic Maul's stroke first as well. They need to improve Arena's AI asap in order to make different setups viable.