Jango Fett Kit Idea

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Jango Fett
Dark Side, Attacker, Bounty Hunter, Separatist, Scoundrel

Basic: Deal physical damage to target enemy and inflict healing immunity for 2 turns. If they had less than 100% health remove 30% turn meter which can’t be resisted.

Special 1: Deal special damage to all enemies and inflict burning for 3 turns on all enemies. Inflict 2 damage over time effects to enemies with less than 50% turn meter. This attack has +50% critical chance, critical damage and potency against debuffed enemies. (Cooldown 3)

Special 2: Deal physical damage to target enemy and inflict defense down and blind for 2 turns. Bounty Hunter allies gain evasion and speed up for 3 turns. (Cooldown 4)

Leader: All Separatist and Bounty Hunter allies gain bonus speed equal to 10% of their critical damage and +50% potency. Whenever a Separatist or Bounty Hunter uses a special ability, they have a 50% chance to reduce their cooldowns by one and recover 10% health. ZETA: Also recover 10% protection when they use a special and all allies are immune to turn meter reduction.
When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Defeat the first enemy a Bounty Hunter ally attacks. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter allies have +25% critical damage and all enemies have -25% critical damage for the rest of the battle and all Bounty Hunter allies’ Payouts are activated.

Unique: When an ally scores a critical hit, Jango gains 10% turn meter and advantage for 1 turn. He has +15% evasion. ZETA: When an ally scores a critical hit, Jango gains +5% critical damage and critical chance (stacking) for the rest of the battle. +10% evasion.

Jango Fett’s Payout
Whenever Jango Fett receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.) Payout: Jango Fett gains defense and accuracy equal to 25% of his critical damage for the rest of the battle.
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