Elite Praetorian Guard (First Guard)
Dark Side, Support, First Order
Basic: Deal physical damage to target enemy and inflict one damage over time effect for each ally with advantage. All enemies lose 5% turn meter, doubled for debuffed enemies.
Special: Elite Praetorian Guard dispels all debuffs from himself and target ally. They both gain 30% turn meter and advantage, critical damage up, and defense up for 3 turns. (Cooldown 3)
Unique 1: Elite Praetorian Guard has +30% critical avoidance and evasion. If Snoke is active he shares these bonuses. ZETA: All Praetorian Guards recover 20% health and protection at the start of their turn if they have advantage. When they heal they have a 75% chance to reduce their cooldowns by one.
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I can’t find any information on the fifth guard, I don’t know how to design it’s kit.