General Hux Kit Idea

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General Hux
Dark Side, Support, First Order

Basic: Deal physical damage to target enemy and inflict ability block for 1 turn. If Hux had advantage, he grants 50% turn meter to a random ally.

Special 1: Deal special damage to all enemies and inflict stagger for 2 turns. All resistance enemies lose 30% turn meter, and another 15% turn meter if they are buffed. (Cooldown 4)

Special 2: Grant all First Order allies critical damage up and defense penetration up for 3 turns. All allies gain 15% turn meter for each ally with advantage. (Cooldown 4)

Leader: First Order allies have +50% potency and recover 20% health on a critical hit. Whenever a character gains bonus turn meter, they gain 15% max health (stacking) until the end of the battle.

Unique: Hux has +20% max protection for each resistance enemy. If he has a buff, he has a 50% chance to inflict potency down for 3 turns on the target enemy whenever he attacks.

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