EA/CG.
I would like you guys to consider removing the annoying cost of equipping mods. With the rework to assign loadouts it's become easier to move mods but it's cost prohibitive and arbitrary. When moving mods around to alot of toons it can become expensive very very fast. I think you guys should review this and consider removing the cost all together. Maybe also consider a sliding scale of cost mod loadouts you assign get cheaper the more you move "like bulk shopping sales"
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I don't think this is true. Maybe it is. If so, could you provide a source for your quote?
It contradicts what CG_Carrie said here: https://www.youtube.com/watch?v=PwXHdxMrAkI
"When mods were originally built the cost of changing mods was intended to be prohibitive and in that people, you know, we didn't really expect people to want to move mods around. In fact the, sort of, way that mods are dropped throughout the game was to create enough mods in your, sort of, inventory to allow you to be like, I have so many mods, why would I ever want to change them?" -CG_Carrie
As someone who has so many mods that I don't like moving them I'm curious about the reason to remove the costs of mod swapping you see in that quote.
I'm also curious about how often you swap mods. One a month? Once a week? Once a day? Multiple times a day?
I move them around less than once a month.
As you can probably tell, I don't see a reason to remove the cost and am pretty indifferent to the idea of doing so. I just can't imagine putting in the time to change so many mods that cost is an issue.
I’d farm more mods,
I figured you did,