In my opinion, dooku is one of the most balanced characters in the game. He is by no means OP, but he serves his purpose fantastically, which is to reduce enemy damage output in the first round by stunning a Jedi threat (QGJ). He is fast, which means he's able to fill this role perfectly. Despite this, he is extremely squishy and is very lacklustre in the damage department. He can be killed very easily (one GS assist is enough) which means that the counters won't mess you up at all. Although his early stun is reliable against Jedi, yoda is the perfect counter with QGJ leader. Yoda will go first, giving tenacity up (although this will only happen on offence) which means dooku's stun probably won't land. His turn meter gain on counters and assists give him a chance to do a bit more damage and gain more turns to help out with damage in your team, but will do not much more. He will often be dead after 1 turn, and by then, he will have already served his purpose.
I don't understand how everyone thinks he is OP and needs a nerf. Surley there must be the majority of more experienced players to back me up on this. Right?
0
Replies
I see 3 QGJ, Daka for every 1 Dooku lol
Usually gets me to top 5 by rewards time, not 1st since HK and 88 aren't 7*
If anything Dooku needs a health buff.
And the counters do add up, especially when he crits or has Poggle's offense buff. People are usually forced to go for him last (or near last) simply because there are usually more pressing threats on the enemy team (i.e. Daka, Rey, GS, etc...)
Oh, and you're right. It does somewhat balance out considering he's quite squishy
I usually try to hit him with fat abilities, like luminara ability block, when I do go for him.
He's a cool character. Has a very particular style and is appropriately strong. I wish more characters were as balanced as him.
Good lineup. I call it The Separatist team