Clone Wars 10 Year Anniversary Celebration [MEGA]

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  • kalidor
    2121 posts Member
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    CG_CapGaSP wrote: »
    To clarify: the new TW bonuses are 100% real. Regarding the bonus percentages: 1000% sounds like a lot, but remember these units aren't exactly modern. Still, the hope is that people have fun with it. Be sure to let us know what you think once you've been able to play with them a bit.

    My Mace beat a 90k Sith squad on his own in 30 seconds, it was hilarious and I loved it.

    Yeah, that was quite a bit of fun :D

    If a Mace rework retained the daze/stun immunity, had counter chance and increased offense vs. Sith (though obviously not 100%/+1000%), and applied a single turn Marked along with his single turn Expose with his shatterpoint unique, I think we'd have another good Jedi to add to the ranks.
    xSWCr - Nov '15 shard - swgoh.gg kalidor-m
  • TSWPandaman
    81 posts Member
    edited November 2018
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    HAAHAHAHAHAHHAHAH i loved this TW ! Mace is completely busted on a ZFinn team with r2 !
    :smiley:
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    CG_CapGaSP wrote: »
    To clarify: the new TW bonuses are 100% real. Regarding the bonus percentages: 1000% sounds like a lot, but remember these units aren't exactly modern. Still, the hope is that people have fun with it. Be sure to let us know what you think once you've been able to play with them a bit.

    I think the TW changes are great fun and a really nice change. If they can be mixed up like this it'll bring a lot to the game mod. It generated more chat and fun into our guild chat than ever. Great work CG Kudos!!!
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    Keep mixing them up monthly if you can
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    Brown89 wrote: »
    Keep mixing them up monthly if you can

    Changing the planet each time would be good too
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    Brown89 wrote: »
    Keep mixing them up monthly if you can

    Changing the planet each time would be good too

    Pretty sure Tatooine is the armpit of the Galaxy and Jakku is the fuzz in the armpit. Plenty of other planets to fight on and for.
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    CG_SBCrumb wrote: »
    Star Wars: The Clone Wars is celebrating its 10th anniversary! We’re big fans here at Capital Games so we’ve brought some exciting things to spice up the party. Over the course of the month of November we will be celebrating with Jedi Knight Anakin’s Starfighter, limited time bonuses for Territory Wars, and the much awaited… Clone Wars Helmets!!!

    Jedi Knight Anakin’s Starfighter
    The undisputed best starfighter pilot in the galaxy finally has his ship! Anakin Skywalker can now pilot his Eta-2 Starfighter with its signature yellow accents. Anakin’s Eta-2 is an aggressive Jedi Attacker that bolsters a Galactic Republic fleet's offense and retaliates when allies are in trouble. Check out his full kit here!

    Clone Helmets
    The much request helmets are here! Clone Troopers are always prepared for combat, so they will now don their protective headgear in battle.
    UZQM74v.png


    Clone Wars - Territory War Special Event!
    The Clone Wars era comes to the Territory Wars Holotable! For a limited time, all Territory War bonuses have been changed. Read on to see the full list of changes, and be prepared for a fun experience in your guild’s next Territory War…

    Bonuses: The following characters have specific passive bonuses and effects. For complete details, check out the details panel in Territory Wars.

    Characters:

    Mace Windu
    General Grievous
    Mystery Bonuses: Two characters (one Galactic Republic and one Separatist) have mystery bonuses you will only learn about when you enter your next Territory War.



    ABILITIES:

    Mace Windu:

    Battle-Attuned Master of the Force - Mace Windu has +100% Max Health, +480% Max Protection, +100% Counter Chance, and is immune to Shock, Daze and Stun. Additionally, when attacking Sith with his basic attack Mace deals +1000% damage, and Inflict Expose on all enemies for 2 turns whenever he takes damage. If Jango Fett has Expose, Mace Windu's attacks will instantly defeat him (Damage Immunity does not prevent this effect).


    General Grievous:

    General of the Droid Army - General Grievous has +300% Offense. At the start of each turn, if Grievous is below 100% Health, he dispels all debuffs on himself and grants Taunt to the other healthiest Droid ally until the end of the turn. When a Droid ally is defeated for the first time in battle, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 3 bonus turns.

    Link to Original Post.
    CG_SBCrumb wrote: »
    Star Wars: The Clone Wars is celebrating its 10th anniversary! We’re big fans here at Capital Games so we’ve brought some exciting things to spice up the party. Over the course of the month of November we will be celebrating with Jedi Knight Anakin’s Starfighter, limited time bonuses for Territory Wars, and the much awaited… Clone Wars Helmets!!!

    Jedi Knight Anakin’s Starfighter
    The undisputed best starfighter pilot in the galaxy finally has his ship! Anakin Skywalker can now pilot his Eta-2 Starfighter with its signature yellow accents. Anakin’s Eta-2 is an aggressive Jedi Attacker that bolsters a Galactic Republic fleet's offense and retaliates when allies are in trouble. Check out his full kit here!

    Clone Helmets
    The much request helmets are here! Clone Troopers are always prepared for combat, so they will now don their protective headgear in battle.
    UZQM74v.png


    Clone Wars - Territory War Special Event!
    The Clone Wars era comes to the Territory Wars Holotable! For a limited time, all Territory War bonuses have been changed. Read on to see the full list of changes, and be prepared for a fun experience in your guild’s next Territory War…

    Bonuses: The following characters have specific passive bonuses and effects. For complete details, check out the details panel in Territory Wars.

    Characters:

    Mace Windu
    General Grievous
    Mystery Bonuses: Two characters (one Galactic Republic and one Separatist) have mystery bonuses you will only learn about when you enter your next Territory War.



    ABILITIES:

    Mace Windu:

    Battle-Attuned Master of the Force - Mace Windu has +100% Max Health, +480% Max Protection, +100% Counter Chance, and is immune to Shock, Daze and Stun. Additionally, when attacking Sith with his basic attack Mace deals +1000% damage, and Inflict Expose on all enemies for 2 turns whenever he takes damage. If Jango Fett has Expose, Mace Windu's attacks will instantly defeat him (Damage Immunity does not prevent this effect).


    General Grievous:

    General of the Droid Army - General Grievous has +300% Offense. At the start of each turn, if Grievous is below 100% Health, he dispels all debuffs on himself and grants Taunt to the other healthiest Droid ally until the end of the turn. When a Droid ally is defeated for the first time in battle, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 3 bonus turns.

    Link to Original Post.

  • GrayFox1
    2 posts Member
    edited November 2018
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    Hopefully there’s an Anakin rework! That would be awesome!
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    Really hoping to see an Anakin rework aswell
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    Ahh, this explains why in TW just now my zeta'd squad of Sith got decimated by a solitary, non-zeta'd Windu. ( -_-)


    CG_SBCrumb wrote: »
    Characters:

    Mace Windu
    General Grievous
    Mystery Bonuses: Two characters (one Galactic Republic and one Separatist) have mystery bonuses you will only learn about when you enter your next Territory War.



    ABILITIES:

    Mace Windu:

    Battle-Attuned Master of the Force - Mace Windu has +100% Max Health, +480% Max Protection, +100% Counter Chance, and is immune to Shock, Daze and Stun. Additionally, when attacking Sith with his basic attack Mace deals +1000% damage, and Inflict Expose on all enemies for 2 turns whenever he takes damage. If Jango Fett has Expose, Mace Windu's attacks will instantly defeat him (Damage Immunity does not prevent this effect).
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    I wish that we had cool bonuses like this every single TW. It sucks that they are getting removed and the generic resistance, FO, and Scoundrel/BH bonuses are back.
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