Easy rework to make grevious relevant and stick to the story.

His health down also inflicts healing immunity which lasts for 2 turns. It cannot be resisted or evaded or dispelled.

Any enemy unit killed while under the effects of target lock cannot be revived. For every unit killed this way grevious gains 10% max health 10% defense and 10% offense, stacking until the end of battle. Jedi and night sisters grant double this bonus.

Give his basic a tenacity down.
Sign In or Register to comment.