8 out of 10 arena fights end with my team having five toons left with one or two left on the opposing team. I lose because the timer runs out. I clearly have a superior team, but because of all the health and prot Regen with revan teams, revives and savior ability I lose 80% of the time. Please increase arena timer.
Currently running:
zzzRevan 305sp
zGMY 280+ sp
zJolee 227 sp
Bastilla 230+ sp
GK 90k prot, 220+ sp
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Replies
They've also doubled the speed....
I wouldn't expect it to change until squad arena 2.0 comes out. I can beat most Traya squads in less than two minutes with non Revan teams. Including Trooper teams. If you're timing out you may want to try different teams.
Any suggestions?
Go faster
Constructive, thanks.
Not sure if you're asking about Traya or Revan counters...
You could try:
Thrawn + Magma
CLS + Han + Chewie
Rex + Thrawn + Nihilus
Bastlla lead
Nightsisters
EP lead Triumvirate
That's just the Traya counters off the top of my head. Nightsisters also are a solid Revan counter. There are plenty of threads on the topic that will talk strategy and mods/speed.
That’s a problem/failure by CG. You shouldn’t need to increase game speed to win a match within the allotted time. Even winning in 2 minutes, as some posted, is 8 minutes.
I think you're right and I believe one of the game changes did a video on this a while back.
I know that CG didn't add 2x and 4x for arena. Their statement was it would reduce time for things like Raids and GW.
I'm generally against adding 8x or extra time to arena (8x elsewhere would be fine). With that said, @cannonfodder_iv made an interesting point about animation duration. Some of the more prominent ones in this meta do seem long. It'd be interesting if someone compared the animations of GMY, Nihilus, and Bastilla to some of the original character animations. Having a standard and/or max animation duration could help.
I have many battles that I have to auto for the final 2 minutes + just to get them resolved before they draw. That's not playing the game.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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CG/EA made it fairly clear when the nerfed Barris due to the Barris time-out teams that popped up when her zeta went into effect, that teams that timeout are not intended to be a viable arena "defense" strategy. I realize you just joined the forums earlier this year, so may not have been around for that situation. But no, "timeout" is not part of the defense strategy in arena - and it is not intended to be, as evidenced by CG/EA's quick nerf to Barris' zeta when it was for a short time.
Honestly, I think the only reason this hasn't been addressed yet is that it primarily benefits whales who paid for Revan, so CG/EA is dragging their collective feet on it intentionally. Similar to the way they refuse to address or even discuss the horribly top-heavy reward structure of the Heroic Sith Raid regarding g12+ gear. These not-so-subtle shifts in policy and response over the past 14 months or so is deeply concerning.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Timeout is definitely a legit strategy in TW. I don't see why arena should be any different. I hope they don't ever add time to arena. Last thing I want is for them to make any game mode even longer than it is.
Which nerf are you talking about? The only one I remember is the one where her leader ability persisted even after she was defeated. Was there another one that came due to the timeout strategy and not due to a bug?
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