Mod selling

Hey guys,
I'm been wondering which mods you sell and which you keep... I have a load of mods at lvl 12 which have 3-5 speed secondaries. It just seems to... low to keep?
I'll never gear up a good toon with those crappy speed stats.
I know we can slice, but I always seem to slice my best mods to even make them better, instead of the low speed secondary ones.
When do you sell of mods?

Replies

  • Vendi1983
    5023 posts Member
    edited November 2018
    Options
    I just re-paste this whenever it gets asked. Great strategy, works wonders.

    Grey - toss up, I usually sell for extra currency as they only earn base secondaries with no upgrades until sliced. The slicing material is better used on a green mod. Diamonds, circles and squares will fall in buckets. Sell away, however; always keep +speed primary arrows, and LOCK them as soon as you earn one. I also keep crosses with potency, offense, tenacity, as well as Crit Chance/Crit Damage triangles.

    Green - upgrade to level 9 to see if you roll +speed on any of the four secondaries. If you did, go to level 12. If it hits on speed, fantastic, if it hits on a character specific stat you need (offense for attacker, potency, +protection etc) almost as good. Level that mod to 15 and use it. Slice only mods that upgrade twice (2) on speed.

    Blue - upgrade to level 6 to see if you roll +speed on remaining two secondaries if it wasn't there to start. If no speed, sell the mod unless it has great stats you might need for a "B" or "C" team. If it shows speed go to 9 & hope for an increase to speed. If not, that's ok, go to 12. If it didn't hit there you still have a +3-6 speed mod that is ok for a low-use toon. Don't slice. If you hit (2) or (3) on speed then try slicing it to purple.

    Purple - I tend to keep most purples unless they have absolutely garbage secondaries. Might have one of the first 3 secondaries as speed, if not; increase to 3. If you get +speed keep upgrading. Ideally you'll strike a (4) upgrade on speed, which is pretty rare. But I have plenty of purple mods that have several (2) stats and +8-10 speed. Decent mods but I won't slice. Only slice if it's (3) or (4) on speed. Not worth the larger investment of slicing material for less than that.


    I'll add as well that I typically go through once a week or so and sell any green blue or purple that have no speed secondaries whatsoever. I'll occasionally keep one if it has a ridiculous secondary stat for offense or protection etc.
  • Options
    If they're grey/green, have a chance for a decent slice, strong other secondary stats as well as the 5 speed (offence, health, protection... stats I need for other toons), then I'll keep them for now, and we'll everything else.
    I am getting to the point any mod without 5+ Speed (apart from those 100+ offence, 1500+ health/protection utility mods for tanks, raid loadouts...etc) I sell in a heartbeat.
    I am farming speed mods again. I moved to farming slicing materials to slice up all my mods. Now I'm lacking speed mods for my new toons that I've been farming following the massive influx of new farmable toons.... so I've gone back to farming mods to get some decent sets.
  • Options
    Corollary question here: What is the deal with mods that get an initial 3 or 4 on speed? Do they have an inherently lower chance to upgrade than the ones with 5? I always see it recommended to just dump them but the logic is never explained.
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  • Options
    Jarvind wrote: »
    Corollary question here: What is the deal with mods that get an initial 3 or 4 on speed? Do they have an inherently lower chance to upgrade than the ones with 5? I always see it recommended to just dump them but the logic is never explained.

    Only thing I'M sure about, is that green mods with speed secondaries are crap these days. Speed simply never goes up!
  • Options
    I've had green mods with speed hit the speed at 12 just as often as anything else. Obviously it was better before when they were automatic, but that's no longer the world we live in.

    I sell off any green mod that doesn't show speed or isn't a crit dmg triangle or speed arrow. If the speed doesn't upgrade at 12, I usually sell it if it isn't a rare-ish mod (ie, triangle or cross with a decent primary). If it does, I take it to 15 and start slicing (or set it aside to slice when I get the mats).
  • Options
    Anecdotal, but someone in my guild sliced a gray mod, and speed rolled every time. It's a gamble, that paid off.
    Now, my mods on the other hand, they just downright hate me. I still sell most gray mods, unless I need the primary stat, Speed arrow, crit damage triangle, etc....
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