How to actually fix Territory War

If you want to fix TW and nerf guild who drop people prior to matchmaking, this is how you do it. You AVERAGE GUILD POWER over a month's time and match based on the AGP! This will actually hurt guilds who bring in sister guild people to drop their GP or move out higher GP players to lower guilds. This will actually fix the whole issue with matchmaking!!!

Replies

  • Options
    thanks for sharing those ideas. Now more guilds will do this to win easily TW
  • Options
    The more the marrier because if more guild exploit this then the devs will fix it faster
  • Kyno
    32087 posts Moderator
    Options
    How so?

    Guilds could spread out for a month, then pre TW, bring everyone together and the current GP could be miles below the average.
  • Options
    Still will be better than the current system where all u have to do is drop 2-3 people into lesser guilds and insta win
  • Options
    I think a multi criteria approach is required, taking into account (as a minimum) the following:

    Win loss ratio
    Actual guild gp
    Participating guild gp
    Participating # of players
    Average player gp
    Median player gp

    Aim for no larger than 5% variance in all these criteria when matching
  • Options
    I don’t understand why we don’t commit our squads at sign up. When you sign up for TW, before being paired to another guild, commit the squads you’re going to use for both defense and offense but don’t place them yet. Then after the sign up period, base the matchup on THAT Galactic power instead of overall GP. Then set defense. Then go.
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