T6 protection mods

I upgraded my first mod with primary stat protection the other day, and found that all the material needed to do it only got me a .5% increase to protection. (from 23.5% to 24%) Is it intended that this increase is so pathetic? Or are we just supposed to ignore protection and go with health for all the data bus(circle) mods?

Replies

  • Options
    Depends on the character. And it was in all the literature they posted regarding Mods 2.0, so it's not exactly new information.
  • DonnieAndFrank
    332 posts Member
    edited December 2018
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    Yes, it increases just .5% for protection. Here you can see a table with primary values for 6 dots mods. (url in "here", the color didnt change lmao)
    >:)So what? I want Krell!
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    Health: 5.88% —> 16%
    This is why I use one health 6 dots mod and on protection 5 dots mod.
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    Yeah, I totally missed that one when I was reading the update upon release, so I guess I paid for it. I wouldn't even say it is worth it for Biggs and his cheesy ship. .5% is just so pathetic
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    Depends what boosts you get on the secondaries too.
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