Inferno squad's kits ideas

StarbirdInferno2
70 posts Member
edited March 2019
@CG_Carrie @CG_SBCrumb here are my ideas for their kits of Inferno squad, ive been working on them for over a month now, and I wrote them down fully on paper a few days ago, hope enjoy 😁

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Firstly I'll start with Zay, and she will have synergy with the rest of Inferno squad while having that heritage for Iden, del and Seyn, which will be seen in her kit despite being a light side character compared to the rest of inferno squad which is dark side.

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Zay Meeko: Light side, Resistance, Attacker, Inferno squad

FIREARMS HERITAGE: deal physical damage to target enemy and inflict speed down and Damage overtime for 2 turns.
(Basic, omega ability)

DIO'S ASSISTANCE: deal physical damage to target enemy and stun them for one turn, this attack can't be evaded.
(Special, omega ability, cooldown - 2)

COMBAT HERITAGE: deal physical damage to target enemy (3 physical attacks) inflict defense down for 2 turns, and call a random ally to assist.
(Special, omega ability, cooldown - 3)

DAUGHTER OF INFERNO SQUAD: Zay Meeko has 25% counter chance and has 15% critical chance and gains 15% defense for each active inferno squad ally. If Iden Versio and Del Meeko are present they also gain this bonus.
(Unique, Zeta ability) [ability image, Inferno squad symbol]

Now for the rest of Inferno squad.

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Iden Versio: Dark side, Empire, Attacker, Inferno squad

TARGET ACQUIRED: deal physical damage to target enemy and inflict offence down for 2 turns.
(Basic, omega ability)

DROID ASSISTANCE: deal physical damage to target enemy and stun them for 1 turn, this attack can't be evaded.
(Special, omega ability, cooldown - 2)

SQUAD ORDER: deal physical damage to target enemy (3 physical attacks) inflict daze for 2 turns and call all Inferno squad allies to assist.
(Special, omega ability, cooldown - 3)

INFERNO SQUAD'S COMMANDER: All inferno squad allies gain 50% offence, +10 speed, +15% potency and +15% tenacity. Whenever an enemy is defeated all inferno squad allies recover 30% health and 30% protection. If Zay Meeko is present, she also benefits from this lead.
(Leader, zeta ability) [ability picture, inferno squad symbol]

FOR THE EMPIRE: Iden gains 5% tenacity (stacking) for each time an Inferno squad ally is put below full health, this persists until the end of the encounter or when iden is defeated. If Zay Meeko is present she also gains this bonus.
(Unique, omega ability)

Seyn Marana: Dark side, Empire, Support, Inferno squad

COVER FIRE: deal physical damage to target enemy and inflict tenacity down for 2 turns.
(Basic, omega ability)

ISB INTELLIGENCE: remove 15% turn meter and a 50% chance to inflict ability block for 1 turn, and all other Inferno squad allies gain offense up for 2 turns.
(Special, omega ability, cooldown - 3)

HEROIC ACTIONS: Seyn taunts for 3 turns and all other Inferno squad allies gain protection up equal to 40% of Seyn's max health (can't be dispelled) and Seyn gains defense up until taunt expires.
(Special, omega ability, cooldown - 7)

FOR INFERNO SQUAD: Seyn has 25% counter chance and 15% critical damage, and when Seyn is defeated all other Inferno squad allies gain speed up and defense up for 3 turns.
(Unique, Zeta ability) [ability image, inferno squad symbol]

Del Meeko: Dark side, Empire, Support, Inferno squad

SNIPER SHOT: deal physical damage to target enemy, inflict speed down for 2 turns and call a random inferno squad ally to assist.
(Basic, omega ability)

THERMAL DETONATOR: deal physical damage to all enemies and inflict damage overtime on each enemy for 2 turns.
(Special, omega ability, cooldown - 3)

ACTIVE MAINTENANCE: Del dispels all debuffs on target ally and heals them equal to 25% of Del's max health.
(Special, omega ability, cooldown - 3)

INFERNO SQUAD'S ENGINEER: Del Meeko gains 5% turn meter and 10% critical chance on his next attack (stacking) each time an Inferno squad ally is critically hit. If Zay Meeko is present she also gains this bonus for when Iden and Del are critically hit.
(Unique, zeta ability)

Gideon Hask: Dark side, Empire, Attacker, Inferno squad

PREPARING ASSAULT: deal physical damage to target enemy, and inflict expose for 2 turns.
(Basic, omega ability)

OVERWHELMING FIREPOWER: deal physical damage to target enemy (2 physical attacks) inflict daze for 2 turns and call a random inferno squad ally to assist.
(Special, omega ability, cooldown - 3)

TIE FIGHTER ASSISTANCE: deal physical damage to all enemies, with a 50% chance to inflict healing immunity for 2 turns.
(Special, Omega ability, cooldown - 3)

ON THE OFFENSIVE: Hask gains 10% offence (stacking) for each debuffed enemy and 5% potency (stacking) whenever he is critically hit, these persist until the end of the encounter or when Hask is defeated.
(Unique, zeta)

Hope you liked these 😁
Post edited by StarbirdInferno2 on
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