Also, I’m not equally matched in my grand arena shard. All my opponents have 50-100 thousand more galactic power in charachter points. I have 100 thousand more fleet points, but we aren’t playing fleet are we? Despite this, I’ve done well, but shards should be created on character points, not overall points, unless we will play fleet battles.
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Point is, just do the best you can. You might be surprised.
or like 10 g9 characters. GP means nothing. It is not like just because some1 have a 100k GP advantage in characters over you that you are sure to lose. Also it was your choice to invest in ships, it was their choice to invest in characters. Did you feel it was unfair in last round when ships were around and you had more GP in ships then your opponent?
Also my first two opponents had 20 more g12 than I did. I still won the first one because I had better mods and set a strong line that stopped then. And I won the 2nd because my opponent set the best teams on defense but didn't fill the front giving me a banner advantage. Basically bad strategy.
So while they may have more gp or even g12, you may have some advantages too.
If it came down to 11 banners seems like it was competitive to me
No it was not unfair because i could use my ships while he can use his toons. Here, i cant use my ships. Clearly u dont see the logic.
Its like telling someone hey! U're in division A for running and division C for swimming, but we're taking an average and for this competition u will be in division B for swimming. Whereas in the former case, it is akin to being placed in division B for a biathalon with BOTH running and swimming events, which makes sense since u get to do both rather than just one.
We haven't seen a repeating cycle for ga yet so there may be one that weights ships pretty heavily in the future. It is hard to do with only 4 capital ships. The most they could do is 4 fleets total. And you'd have to trim down the reinforcements to make enough ships for that.
But in the end it may all balance out.
That depends some on the rng of the matching in the first round. Out of the 8 players I had the 3rd best roster. I faced the two above me in the first 2 rounds and won. My opponent had easier matches in the 1st two rounds amd won. My roster is superior to his and I cleared his whole defense because I know how to use my roster.
So there is rng involved in the order you face the tough opponents. But you'll likely have to beat the toughest opponents if you want 1st place.
I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.
When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.
There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.
The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).
The same 5 people complaining on multiple threads don't prove anything. People complain no matter what the devs do.
You are right that they could change it. I'm simply pointing out tbat they are unlikely to do so if it's only a small fraction that is mismatched.
And since time spent improving the game is finite, fixing what isn't broken wastes time that could be spent on new content or qol updates.
Usable gp? You people forget that this game is all about developing. If I invested in my roster being wide I would dominate TB but if i invested in meta teams i would dominate TW Arena GA etc. You could argue is it fair but we all know characters are much better investment overall. You are complaining that you invested in Cup Mob enforcer and GG and have them maxed out and they sucks in ga (this is metaphore)
But if you put cup, mob enforcer. And gg all in the same team it unlocks a secret cheat code that clears the opponent's territory.
Sorry had to do that. But I completely agree with your point. All the whiners don't want to take responsibility for the roster choices they made.
But technically it is possible to hoard crystals and get revan ftp so even this isn't 100%. And after revan, I bet this becomes more common. I know I'm saving crystals for the next game changer that comes out. If I save enough and get them, I'll probably be called a whale by those that don't build good rosters. After all, I have chewie and 3PO the first time.
But it is 100% possible to compete ftp. I haven't spent a cent on this game and have won every ga match I've had.
Try actually reading the context next time.
And there are multiple threads in here, more in the Feedback/Arena sub-forum and multiple comments on the mega thread in General.
As for your sughestion that it only affected "a small fraction", I refer you to the data I posted in the other thread - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/191104/ga-like-nonsense-do-something#latest
Total GP spread used for matchmaking was 1,500 GP (0.001%) but without fleet zones the actual usable GP spread was up to 223k GP (32%)
% squad GP difference for the 56 potential matches in my bracket:
> 30%: 2
25-30%: 4
20-25%: 2
15-20%: 14
10-15%: 10
5-10%: 14
< 5%: 10
The fact that the total gp spread is really close only proves that you were matched based on total gp. No one is denying that. It doesn't prove that you can't win because you have more of it in ships. It doesn't prove that more than a small fraction of the player base had a wide character gp gap. In fact it proves nothing except they used total gp in matchmaking which they already told us.
And only one of the ga has not used ships (excluding the exhibition) so it seems in most of them you use ships so total gp makes more sense than just chatacter gp.
Who knows we may get an only ships one where you have a 32% advantage.
You can always find one stat that will likely be different by a significant margin between two rosters if you use any other one stat to match. For example, if they used character gp as you suggested, total gp and ship gp could vary greatly. So could # of g12, quality of mods, and # of useless toons geared up. All of these affect the match and they all vary. I've seen # of g12 be double.
And yes, they could use a multiple factor system to try and match you to an equal roster but that creates a whole host of other issues. A few off the top of my head:
Being unable to find matches for some, giving players no incentive to improve their rosters since they will just be matched to a harder roster, and the increased probability of bugs the more complicated the matching algorithm gets.
Most likely they decided tgat a single factor was better due to the issues above. And changing the factor doesn't solve anything but to create a different group of winners and losers.
Long term it isn't hard to know what stats help your chances and what hurts yiur chances. So it is better to spend the effort to improve your roster rather than trying to get the devs to change the rules so you are more competitive.