Crit immune or speed mod on Zaalbar?

I’m running him under Carth right now in arena just for fun (I know I won’t hold), but I didn’t know if his 30+ speed is better or a 24% crit immunity is better with him. I want to do crit immune, but I hate giving up that speed.
Could anyone help?

Replies

  • Is he a tank, or Traya?
    If no, go with speed.

    And learn the proper name of the other mod.
  • DaPowerfulJedi
    1546 posts Member
    edited December 2018
    I’m using a six dot crit avoidance arrow on Zaalbar and it works great.
  • A team with crit avoidance negates a lot of extra damage, and wastes opponent's turn meter.

    What I really want to know is if this " avoidance" counts as evasion.
  • Is he a tank, or Traya?
    If no, go with speed.

    And learn the proper name of the other mod.

    Thanks! Crit avoidance, how’d I miss that?
  • I have a crit avoidance with 12 speed on him.

    Yeah he is one of the few tanks that can get close to 100% crit immunity. With stacking defense it makes him really hard to kill. Under Carth he can get 80% +, and under Qira get 100%+ and under any lead 54% +. He is a great plug and play tank.
  • Thank you @VonZant , I’ll check into that.
  • CA is the correct answer
  • Get lucky and get a critical avoidance with 20+ speed. That's what I did! Love big Z he's great
  • I went with a crit avoidance arrow with a speed secondary. Not too many tanks can stack CA as high as Zaalbar, so might as well lean into it.
  • Under Qira with a CA arrow he will eventually get over 100% CA. He gets stacking D. Add that Vandor reduces enemy offense by 20% and heals 3000+ protection per hit. Mission inflicts blind and gives him 50% protection up. Its hilarious to see Raid Han hit him for a measly 2000 damage and then it all heals. His protection bar just doesnt move at all with Vandor. Of course there is always Nihilus to solve such issues, but its a great defensive team.

    I have zetas on Mission and Z already. Carth is next! Will be fun to see a full OR team in action. But if its as good as I think it will be, putting Qira Scoundrels and Carth OR teams on D is going to be a pretty strong combo.
  • Completely disagree.

    Qira mission z vandor l337

    Z is targeted less than l337

    If you arent running l337 then your team is halfway poor planning. Cannot help you there.

    Protection regen from qira lead. Slower is less regen

    Health and protection regen for dots under carth lead. Slower is less regen

    Slower is less damage. He hits decently hard.

    You want to reduce regen and DPS for a few points of CA....NO WAY.
  • Completely disagree.

    Qira mission z vandor l337

    Z is targeted less than l337

    If you arent running l337 then your team is halfway poor planning. Cannot help you there.

    Protection regen from qira lead. Slower is less regen

    Health and protection regen for dots under carth lead. Slower is less regen

    Slower is less damage. He hits decently hard.

    You want to reduce regen and DPS for a few points of CA....NO WAY.

    I agree more speed. You want zaalbar attacking as much as possible to get the assist off mission and the one off carth lead. Plus with potency aswell the attacks mean more DOTS which equals more protection recovery anyway.
  • Maybe under Qi’ra you want CA, and under carth you want speed?
  • The Carth team, and mission and Z alone are far less reliant on speed, which is a good thing. They call assists, which calls assists and if its Z can call Mission. Z also gets retribution which will generate a lot of mission assists. A CA arrow With a good speed secondary is more valuable. Really the only way you can kill him is to burst him down while he has shock or heal immunity. With a CA arrow you can't burst him down quick enough to kill him before it wears off or is cleansed.

    He is an Auto and active taunter. He gets hit basically the whole battle. Keeping him essentially immune to crits makes it a bad day for the other team. IMHO of course.
  • VonZant wrote: »
    The Carth team, and mission and Z alone are far less reliant on speed, which is a good thing. They call assists, which calls assists and if its Z can call Mission. Z also gets retribution which will generate a lot of mission assists. A CA arrow With a good speed secondary is more valuable. Really the only way you can kill him is to burst him down while he has shock or heal immunity. With a CA arrow you can't burst him down quick enough to kill him before it wears off or is cleansed.

    He is an Auto and active taunter. He gets hit basically the whole battle. Keeping him essentially immune to crits makes it a bad day for the other team. IMHO of course.

    Wow, thank you for this, it’s interesting, I’ll check it out.
  • Tbirds01
    554 posts Member
    edited December 2018
    xdgfx4bt9ctp.jpeg
    @VonZant
    Just found this hidden gem in my mods.
  • Oh its on a defense mod too. Perfect tank mod. What does CA upgrade to at 6e?
  • VonZant wrote: »
    Oh its on a defense mod too. Perfect tank mod. What does CA upgrade to at 6e?

    35% CA.
  • Wow, that’s a lot of CA!
  • If you can get a mod like that then yeah go with that
Sign In or Register to comment.