So just curious how many guilds have been killed because of the HSR? This for me has been the most challenging year for guilds and that is due in large part to the HSR. No raid has been so toon demanding and challenging than the HSR has been. I think what has hurt so many guilds by HSR is total guild participation and the number of certain teams needed by each guild member to complete every stage of the raid. Those members in a guild that have strong rosters only stay patient so long before they decide to leave the guild for a guild that is completing HSR. After all Traya shards are probably that most sought after shards in the game.
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Unlocking Traya next weekend.
so, two players left on their own, better players replaced them, and that raid turned out not to be a problem. where there's a good atmosphere, there's no problem
We were set back 6 to 9 months...
When some guilds are weakened and split up new guilds are formed and others strengthened.
If a HSR rostered player is smart and want to put in some effort, they could easily jump into a guild that's still struggling to clear HSR, and always take top 3 to maximize gear rewards. But then of course will suffer in TB and TW.
All the triumvirate capable guilds were filled because I made the mistake of sticking out until the guild was disbanded
My current I'm happy with though
Im not in this game to gwt behind. When we failed with mercs I was done. 130mil guild crashed to 40 mil...