Just go ahead and remove it from the game. It’s the absolute most useless section of any video game I’ve ever played. I’ve got thousands of every item I can win. You can even keep the whopping 2K in credits I might earn. Yeas I said the WHOLE 2k. Heck I’ll even give you guys 2k in credits a day if you remove it. It’s worth it just to not have something that frustrating about this game
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You don't need carbanti or eyeball salvage?
Removing challenges from the game seems like a silly request, you could just not do them which has the same effect.
You're getting 180 a week? You get 20 attempts a week and there's no way you're averaging 9 carbantis per sim.
Discord: Iona Starbound#5299
Apparantly i've got 3 accounts, lmao.
You get 15 attempts a week (5 attemps per day, str runs on monday, thursday, sunday) you can get max 7 and min 3 per attempt so at best 105 worst 45 so avg 75 or 1.5 carb a week which is better than nothing indeed.
I'm over two mil. I still need carbantis, syringes, and laptops. Three laptops, a carbanti, and a syringe every week for free ain't nothing. It's highly and immediately useful.
Only the Mace challenge is useless.
87% of the effort is a waste
33% of the challenges are utter waste
Seems like a lot of code and time wasted on something whose return is significantly below its potential. I don’t think anyone minds the benefit from the 13% of useful drops. But there may be more streamlined ways to accomplish the same goal.
But like I said in another thread, unless CG has a fiscal reason to redeploy their designers and coders to address this, I seriously doubt it will change. They will focus their time and attention on short-term revenue generation. Gotta hit those numbers, you know. Because that’s what really matters in life.
That's not true, Austin has just looked at the most useful pieces. I still don't have a surplus of mk 4 laptops or mk 6 syringes at 2.5mil GP
Discord: Iona Starbound#5299