Jar Jar Binks Kit

ReworkGriev0us
213 posts Member
edited January 2019
Light Side, Galactic Republic, support
Basic- Meesa Jar Jar:Jar Jar gains 1 stack of clumsiness for 2 turns. This can stack up to 3 times. He takes away 20% turn meter from a random enemy or ally. This cannot be resisted.

Clumsiness: this unit has 100% counter chance and deals 100% more damage for each stack of clumsiness on this unit. If this unit has 3 stacks, remove 20% turn meter from a random ally or enemy. This effect cannot be resisted.
Whenever Jar Jar counterattacks with clumsiness, he loses 1 stack of clumsiness.

Special 1- Messa gonna helpa youssa: Jar Jar performs his basic and a random ally assists and Jar Jar gains 2 stacks of clumsiness. If Jar Jar had 3 stacks of clumsiness before this attack, the assisting unit loses health equall to 10% of there max health. This cannot defeat units.
Cooldown: 3
Unique 1- Loyal Companion: Jar Jar cannot lose stacks of clumsiness when he has 3 stacks of this unique buff. Clumsiness cannot be dispelled. Whenever Jar Jar would gain a forth stack of clumsiness, he attacks instead.
Jar Jar's allies gain 10% turn meter and
100% defense up, undispellible, for the rest of the battle when Jar Jar is defeated for the first time.
Post edited by ReworkGriev0us on
Sign In or Register to comment.