T6 to Heroic Comparison?

VonZant
3843 posts Member
As a test 35 of us have attacked in T6 p1 with 1 team and cleared P1. We Will do less damage in Heroic but the bosses have less HP. Should we be ok to try? Guild is about 110M GP but we dont really focus on raid teams.

Replies

  • Options
    That doesn’t sound promising, (not focus on raid team part.)

    What squad are you using in p1, and what kinda percents are you getting, that has a better shot at determining possible hstr compatibility
  • Waqui
    8802 posts Member
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    110 million total GP, but no particular focus on raid teams? You will probably have trouble completing the raid. If you could almost complete tier 6 without a refresh using only rank 7 characters, you would probably have a goid chance at heroic tier.

    However, there's really only 1 way to find out: Have a go at it. Yes, you may loose the raid tickets, but the lessons learned and the practice us valuable to your guild.
  • Options
    Thanks. Some of us have raid teams obviously but only 16 JTR in guild, etc. But we have good P2 3 and 4 teams. Lots of maxed Jedi NS and BH teams. Enough Chex mix too I think.

    Will give it a go next reset. Thanks.
  • Gifafi
    6017 posts Member
    Options
    much harder, see youtube for team advice, but try it so you'll know. it's hard to judge the leap without trying hsth. glgl!
    Maybe End Game isn't for you
  • Options
    VonZant wrote: »
    Thanks. Some of us have raid teams obviously but only 16 JTR in guild, etc. But we have good P2 3 and 4 teams. Lots of maxed Jedi NS and BH teams. Enough Chex mix too I think.

    Will give it a go next reset. Thanks.

    16 JTR is more than enough, that's 3mio dmg each JTR which is quite easy to pull off (especially after the nerf to DN).
    P2 is fairly easy if you have enough synergy teams to send in (zBastila is a great option and not even that expensive, other options can be BH or Leia spam/machine gun Leia).
    P3 might become the most tricky one for you as the team choices are limited. Mostly it comes down to the number of Chex mix and you might need to fill up some damage with "Rolocop" teams.
    P4 is 2-3 good NS runs (obviously the more the better) to kill DN and take away a good bunch of HP from Sion in the process. Then its some kitchen sink against Sion with spare teams (remaining JTRs from P1? Remaining FO teams? etc...). Once Traya is alone it's another kitchen sink but you can take advantage of a slow STH + Jyn/FOO (use STHs taunt, give him 100% TM with Jyn/FOO and let him use the Unbreakable Will buff, he can't die then and refills the TM of your team when being hit --> you can use 3x purely for offense modded damage dealers then). You can see the basic concept of the STH thing in the vid below.

    https://www.youtube.com/watch?v=cjXSEwtgtEk
    Legend#6873 | YouTube | swgoh.gg
  • VonZant
    3843 posts Member
    Options
    Thank you @Legend91 for that. Had not even heard of the STH method.
  • Jarvind
    3926 posts Member
    Options
    Legend91 wrote: »
    VonZant wrote: »
    Thanks. Some of us have raid teams obviously but only 16 JTR in guild, etc. But we have good P2 3 and 4 teams. Lots of maxed Jedi NS and BH teams. Enough Chex mix too I think.

    Will give it a go next reset. Thanks.

    16 JTR is more than enough, that's 3mio dmg each JTR which is quite easy to pull off (especially after the nerf to DN).
    P2 is fairly easy if you have enough synergy teams to send in (zBastila is a great option and not even that expensive, other options can be BH or Leia spam/machine gun Leia).
    P3 might become the most tricky one for you as the team choices are limited. Mostly it comes down to the number of Chex mix and you might need to fill up some damage with "Rolocop" teams.
    P4 is 2-3 good NS runs (obviously the more the better) to kill DN and take away a good bunch of HP from Sion in the process. Then its some kitchen sink against Sion with spare teams (remaining JTRs from P1? Remaining FO teams? etc...). Once Traya is alone it's another kitchen sink but you can take advantage of a slow STH + Jyn/FOO (use STHs taunt, give him 100% TM with Jyn/FOO and let him use the Unbreakable Will buff, he can't die then and refills the TM of your team when being hit --> you can use 3x purely for offense modded damage dealers then). You can see the basic concept of the STH thing in the vid below.

    https://www.youtube.com/watch?v=cjXSEwtgtEk

    I notice in the vid that he isn't using FOO's Marching Orders on Fulcrum - wouldn't that make more sense than using his piddly basic, so she gets more turns and delivers more monster hits?
    u58t4vkrvnrz.png



  • Options
    Jarvind wrote: »
    Legend91 wrote: »
    VonZant wrote: »
    Thanks. Some of us have raid teams obviously but only 16 JTR in guild, etc. But we have good P2 3 and 4 teams. Lots of maxed Jedi NS and BH teams. Enough Chex mix too I think.

    Will give it a go next reset. Thanks.

    16 JTR is more than enough, that's 3mio dmg each JTR which is quite easy to pull off (especially after the nerf to DN).
    P2 is fairly easy if you have enough synergy teams to send in (zBastila is a great option and not even that expensive, other options can be BH or Leia spam/machine gun Leia).
    P3 might become the most tricky one for you as the team choices are limited. Mostly it comes down to the number of Chex mix and you might need to fill up some damage with "Rolocop" teams.
    P4 is 2-3 good NS runs (obviously the more the better) to kill DN and take away a good bunch of HP from Sion in the process. Then its some kitchen sink against Sion with spare teams (remaining JTRs from P1? Remaining FO teams? etc...). Once Traya is alone it's another kitchen sink but you can take advantage of a slow STH + Jyn/FOO (use STHs taunt, give him 100% TM with Jyn/FOO and let him use the Unbreakable Will buff, he can't die then and refills the TM of your team when being hit --> you can use 3x purely for offense modded damage dealers then). You can see the basic concept of the STH thing in the vid below.

    https://www.youtube.com/watch?v=cjXSEwtgtEk

    I notice in the vid that he isn't using FOO's Marching Orders on Fulcrum - wouldn't that make more sense than using his piddly basic, so she gets more turns and delivers more monster hits?

    I was saving it up for the rare occasion of FOO acting after Fulcrum has used all three actions (meditate --> whirlwind --> basic) to get her into another "whirlwind phase". Chances of this happening are rather low though and it's a coinflip for Fulcrum to use her basic before Traya when you have hit her with a second whirlwind (Traya has tanked over 20 hits by then = 100% TM), it can be seen at 2:40 - 2:57.
    Legend#6873 | YouTube | swgoh.gg
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