I wonder why I keep seeing around the phrase "Do not stun Nest"? As far as I can see (and as far as my experience tells me) stunning nest can only be good since it won't stop her from countering and messing my team. What is totally detrimental is to reduce Nest's turn meter, but it has nothing to do with the stun.
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Stunning her is not horrible - in fact, as you said, it might be good, as long as you let her move later and drop the bonus protection. The reason many people don't like to stun her is that they have TM reduction teams that can stun (CLS/Raid Han, etc.). At some point in the battle, you WANT Nest to go - then hit her VERY hard...then let her go again, etc.
Stunning her isn't "bad", as long as you do it at the right time and with a plan to let her move.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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1) Taking away her ability to counter and hence self heal between turns.
2) Rob her of her next turn giving you a chance to hit her an extra time to take her out (or stun again).
There is absolutely NO argument against stunning her.
Just don't use TM manipulation and no fracture! You want her TM to progress as quickly as possible.
The combination of the above mentioned things are the reason people mod her with as little speed and much tenacity as possible.
Stunned characters still take a turn - they just can't take any actions. A stunned Nest will still lose her bonus prot at the same time the stun expires.
Removing TM = bad
But the guys in this thread are right. Stunning Nest is a positive thing, because it prevents her from counterattacking (and thus regaining health). After her turn ends and she is no longer stunned, all her bonus protection will be gone, and you can take a chunk out of her protection or health at that point.
This is often heard, because people do not understand what causes the issues. As all others stated already, stunning is good and it has no negative effect.
Some heroes stun and remove TM, best example is the basic of CLS which might cause both. He inflicts TMremoval and stun under certain circumstances and some people dont see the difference in the both events that happen simultaneously. Sometimes its even worse, some people count fracture as a "stun" while fracture is very different (and very bad on nest).
It’s kind of like how in Magic you’ll get people who build Blue decks that they read online without understanding how they work, play them a little and lose a lot, then proclaim that Blue sucks.
Or use ventress lead, don't let her take a turn, and slowly kill her with MT special
Does Traya’s lead damage health or protection? Because just letting Nest counterattack herself to death seems like fun.