Suggestions for a GG rework

So, hopefully this is already on the way, but if not, here’s some ideas to make GG viable as an anti-Jedi droid leader.
Basic: Can’t be evaded or countered. Deals 50% more damage to Jedi. Grievous gains 25% turn meter if target is Galactic Republic.
Grevious wounds: Deal physical damage to all enemies with a 100% chance to apply healing immunity for 2 turns, cannot be resisted by Jedi.
Sinister laugh: Remove all buffs from all enemies and apply the opposite debuffs. Each enemy loses 10% turn meter and Grievous gains 10% turn meter for each debuff applied (on that enemy). This attack cannot be evaded.
Lead (Zeta): Enemies have -30% critical chance and damage. Whenever an allied separatist or droid deals damage to a debuffed enemy, they gains 25% turn meter (limit once per turn). Whenever an enemy Jedi resists a debuff applied by a separatist ally, that Jedi loses 15% turn meter (cannot be resisted). Whenever a droid ally is defeated, 25% chance (doubles for separatists) to revive them with 100% health and 25% turn meter.
Tactical retreat (Zeta): Grievous has +10% health for each living droid ally and +20% health steal for each defeated droid ally. Whenever Grievous falls below 50% health, dispel all debuffs from him and another random droid ally gains taunt for 2 turns and 100% turn meter. The first time Grievous would be defeated each battle, a random droid ally is defeated instead and Grievous recovers to full health and protection and cannot take any more damage until the end of the turn. Whenever a droid ally is defeated, Grievous gains 50% offense until the end of the battle (stacking).
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