NEW CAPITAL SHIP!!!"The Negotiator"
SHIP Rarity: 5 (145 shards to unlock)
CREW REQUIRED: General Kenobi
Power: 48112 (Kenobi has no Zeta yet)
Speed: 166
Tags: Light Side, Capital Ship, Jedi, Galactic Republic
DESCRIPTION: Highly versatile Republic Capital Ship that greatly utillizes evasion and buffs for offense.
Abillities:
1) Defensive Laser Cannons (Basic Abillity) /Omega/
Deal physical damage to target and grant a random ally Tenacity Up for 2 turns
2) Power Surge (Special Abillity) /Omega/ CD:4
Dispel all buffs from target enemy and inflict all opposite debuffs for 2 turns (if any). All allies gain 20% turn meter (doubled for Galactic Republic allies) and Accuracy Up for 2 turns. This abillity starts on
1 turn cooldown.
3) Tactical Assault (Special Abillity) /Omega/ CD:4
Deal physical damage to target enemy and all debuffed enemies. Target ally recovers 35% Protection and is called to assist. Reduce the cooldown of this abillity by 1 for each buffed ally.
Approximately the same damage as the Endurance's Fortune Favors the Bold
4) A Step Ahead (Unique Abillity) /Omega/
All allies have +10% Evasion (doubled for Galactic Republic allies) and +30% Defence. In addition, Republic allies recover 5% Protection and gain 15% turn meter whenever they evade. The Negotiator also gains 10% turn meter whenever an allied ship evades.
Reinforcement Bonus - Gain Target Lock Immunity for 2 turns.
only Republic allies benefit from the protection recovery and turn meter gain. Defense gain is not doubled for Republic allies.
5) Dominant Defence (Crew Abillity) /Omega/ CD:5
Dispel all debuffs from all allied ships and grant them the opposite buff for 2 turns (if any). All allies gain 50% turn meter and Foresight for 2 turns. Also dispel all buffs from target enemy, inflict Target Lock, Defence Down and Healing Immunity for 2 turns and remove 100% turn meter which cannot be resisted. This abillity starts on cooldown and ignores Taunt or Stealth.
Can pierce through taunt or stealth to disably Any enemy ship
This kit boosts the potential for a Republic only team and manipulates buffs in their favor. I also tried to make some abillities similar to GK's in-game character.
I personally believe this ship NEEDS to be added alongside a General Grevious Capital Ship and set the stage for an all-out Clone War!
Replies
I like the kit but I foresee GK getting a normal ship, not a capital. He could have similar abilities as a normal ship though. Dominant Defense could be a start-on-cooldown special, kind of like Slave I's Seismic Charge.
Right, but what I mean is that same ability (or one similar) could be used on a non-capital, and still start on cooldown.
I gotta be honest with you OP.... this is the first "fan ship kit" I do not really see as OP and adds layers of strategy to fleet.... The ultimate will probably kill any ship in the game and is a great counter to HT and or falcon but you still have to survive to the ultimate to kill that one ship......
I mean...I actually like it...
Only issue I see is Basic would never ever be used.... I would start with 2 and from then odds are you would be spamming 3 with the cooldowns reductions turning 3 into the basic until the ultimate.... maybe change the basic to granting evasion up or foresight to ONE ally (your tank of course) so you would get the benefit of TM gain on the dodges or something...
I just don't ever see the basic in play as there is a good chance everyone will be buffed with that team so it would just go 2,3,3,3,U
That's why i asked about max speed cause if the ship was fast enough you could get tenacity up on your tank which would make the breach miss (i think) which would actually bring basic into play but if he's on the slow side of capitals...yeah I would go 2,Re,3,Re, U, Re, 3, Re, 3, 3, ? I think that's how it would play out unless using phantom ??? hmm
That's why clones and some bad Jedi like , mace windu and kit fisto should get a rework
The ability has very little to do with debuffs though. The cooldown is lowered for allied ships with buffs, which would definitely happen (because of annoying Taunter tanks like HT, especially with Anakin's ship, Ebon Hawk now released, Gauntlet, Geos, etc. There are tons of buffs in the game, mass buffs and self-applied, all of which would go ahead of this. Getting an ADC in the lineup isn't hard and being able to specifically heal and call them to assist is crazy OP, especially with an almost-guaranteed little-to-no cooldown.
Did people look at you funny and ask what you knew?
Haha, first thing I thought when I saw the announcement myself was "man, that dude was right!"
Whereas yours was the opposite.
Yeah, no.
Well the irony is CG doesn't care what we think. But you probably didn't realize I'm a CG employee. Just ask @BaldingHead90 .