My guild has only won 2 territory wars EVER! We constantly loose and it’s not even close. We get decimated. The other guild have full territories of 100k + teams (at least in the first 2 sections cause that’s all we ever see). We seem to run out of 80k+ teams after the first two territories. This post isn’t necessarily a complaint although it certainly is frustrating, I was just seeing if others had similar experiences with poor matchmaking. My guild is around 62 mil GP.
Thank you for your input!
Edit: any advice is also appreciated
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First off, you gotta decide if TW is going to be a priority for your guild. Not everyone likes it or has time to contribute multiple times a day. If TW is a priority for you, you need active members who can contribute.
Second, get a list of hard counters to the most common meta teams. Study it, learn how the teams work and their weaknesses.
Then coordinate with your guild in farming those counters. They need to be high enough to compete, but not necessarily g12+. Typically g11 is a good middle ground, as hard counters at g11 will always kill a g12 teams, unless it's revan.
Coordination is key to winning, both in preparation and execution.
In short, there is no way of knowing.
Best advice I can give is for the guild to set the goal to reach as soon as possible in 120m of galactic power, where they will be two zetas, even losing. 1 year of play is possible to reach close to 2.1 M per player, so this goal can be exceeded with 1 and a half years of play.
The first one could not go beyond 110m pg for insanity, whenever we were going to pass that mark someone quit. the guild tried a merger without success and the players ended up dispersing.
The second one mixed people who were very committed to people with zetas in random characters. I ended up leaving after a TB where we lost a star in step 5 by 143 points, and 15 did nothing.
Obviously I ended up getting a proposal for a better guild.
Make sure the best players are with farm plans to pick up the key teams. Grow and then look for more serious players, usually via facebook groups.
My guild has won nearly every war since they started, and it's all the result of communication and teamwork, inside the event and out. At this point all our members are finishing ewoks and farming variations of that nasty scoundrel line.
If you don't fill all zones, then surely some of your guild members don't help out much when setting defense.
Gannon posted some very good advice. When you notice which teams give you trouble, find out how to counter those teams and farm their counters.
It's also possible, that you are matched against guilds with fewer players but with stronger rosters than yours. They may have more teams for which you have no counters. However, in that case you also set fewer defensive teams in each zone, which would make it easier for your guild to fill them all.
This is accurate. The amount of spaces you need to fill in each TW scales based on the number of guild members that join that TW. So you should be able to easily fill all spots if everyone who joins participates, and still have teams leftover for offense. In my guild, we have some players who prefer to set teams on defense because they don't have as much time to focus on Offense. This works out pretty well for us.
My understanding was that you have the activity and communication and organisation necessary to fill the 2 front zones with your best available teams but that your best is almost always outmatched by your opponents (you quoted using 80k power teams vs their full zones of 100k+). To answer your question there probably are other guilds in the same position as yours but they are unlikely to be watching these forums as that suggests a bit lower levels of activity/commitment vs the average player who's reading posts here.
But also, with an average GP of 1.25 mil per player I'm guessing alot of your members are still farming out shards etc. for legendary character requirements which is limiting their ability to focus down on getting a small number of teams to very high gear levels. As you can see from the opponents you face it is possible to do though, depending on the choices your members are making.
Advice for if you want to improve in TW is to convince your guild members to narrowly focus on g12 across the board for their arena team at the very least and then g11 for a few specific offensive counter squads. It'll help you set that strong front wall you are missing and also they will all progress faster because they'll improve their arena ranks.
The other thing which is on the leadership is to be slightly more selective and/or active in your recruiting. Get on discord especially as that's where the most committed players will be, followed by here, Reddit and Facebook. In game walk-ins are occasionally amazing but more often than not casual players. Look for arena ranks in the top 100 if possible, or at least check their roster quickly to see they are keeping it focused rather than leveling every character they unlock... that's often more important than them matching your GP requirements. Recruitment can be the bane of every guild leader/officers existence though so may be frustrating!
Edited a typo
If no one is organizing it you should accept your constant defeat, leave the guild for good or talk to the leadership to change things. As the warlord of my guild i'm doing it myself and with 7-9 wins out of 10 battles i can tell you the only truth: It's work, hard work. And someone needs to do it if you want to evolve.
Frontline defense is by the way one of the worst strategies you can use, Ebb and Flow and even King of the Hill are way better. For more infos look at wikipedia (work!).
- Grand Admiral Thrawn