As you've judged from the title, I'm unimpressed by Magnaguard. That's not to say he's bad, no, not by a long shot, but he's still the worst out of the Separatist Droids.
Let's look at the perks: ally dispel on basic. With a counter attack, this can be very useful, and with the counter chance boosted quite high, there's a high likelyhood that it can continually remove all of the nastiness attacking your team. Mass dispel: Again, very useful. Stun: Good for locking down enemies. His unique gives him taunt. FINALLY.
But that's it. He's very much a lackluster droid.
His basic is kind of useless if the Target resists (or the debuff simply doesn't apply) the Target Lock, nor if the target doesn't have Target Lock to begin with. That's not good.
His second special dispels all buffs on the target... but B2 dispels all buffs on all enemies, and inflicts buff immunity, and is arguably more consistent in its constant turn meter gain than a counter attack chance. And, the Zeta: This attack's cooldown is reset if there are no buffs. That's it? No damage increase, no turn meter reduction, just a reset? Plus the fact that the stun could be resisted, or the attack dodged? That's almost as bad as Gar Saxon's Zeta IMO.
His first special, also grants him and Grievous speed up. Again, that's it? I mean, sure, a mass cleanse and a damaging ability is very nice, but it's almost too simple - there's nothing wrong with simple though, FOX and B1 are great examples - there's nothing that screams I am disrupting this enemy team, as the name would imply.
His unique... uh. It's something? But it really doesn't do much. No interaction with marked, a mechanic that, since it is a tank, it would be getting consistently due to Grievous' new unique? And that 1% defeat mechanic. Sure, a 100% offense boost is always appreciated... but Magnaguard is a tank. He doesn't do much damage to begin with. And then he kills himself??? No health steal up, no damage immunity, he kills himself? Sure, it might work a bit with Grievous' unique, but, that's really kind of... bad. (Side note: How on earth does this interact with L3's Zeta? I sense... not good).
Overall, Magnaguard is now usable, but at what cost? It's like all the good ideas went into B2 and Grievous - where did Magnaguard's turn meter reduction go? That was actually useful! His kit seems to be stretched too thin and he's just, once again, a deadweight character compared to all the other Separatist Droids. But those are just my thoughts.
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Oh, it was revealed the place where everything gets revealed before coming to the Official Forums.
You know, Reddit...AKA the other (and some might say more official) forums.
Just change the b1 and magnaguard for other toons. Take other droids. Or even separatist characters like Sun Fac, which used to be a very good tank once, and who does beneficies of the b1 healing as a separatist
I don't think he's needed for the Revan killing squad. Seems pretty replaceable tbh, Jawa Engineer on the other hand.... could make a very suitable replacement there with the ability to revive GG even if he gets marked by JKR.
Will be easy to replace magnaguard with better heroes for the job, but I do love how they are trying harder to enforce their own playstyle with the fact that light side droids take more damage from GG's turns.
Is kinda funny though that GG can kill magnaguard.
T3 for the additional offensive power?
IPD for the self-destruct into GG AoE combo?
IG88 as additional damage dealer?
HK47 (reworked) for the revive (GG synergy) and ability block AoE?
EE / Visas / JE for the revive (GG synergy)?
Who knows what's going to be the "best" lineup, time will tell.
He doesn't need to be OP or do great damage. He needs to have utility somewhere. That kit gives him utility outside of seperatists.
JTR full droid team now with another dispel and stun (mass cleanse only works on Seps though).
Yeah... He can work with TL droids too.
Do you see any of these new droids and reworks fitting into a JTR droid team? Who do you think fits best?
Do you see any of these new droids and reworks fitting into a JTR droid team? Who do you think fits best?
I dont know for sure. Too early to tell, but some of those abilities look interesting. Droideka + R2 might be interesting. Magnaguard tank would make JTR droids faster, etc. Just think its too early to dismiss them.
Pretty excited to test some theory-crafting this evening
I think GG eats up lightside droids on his team with one of his abilities.
He does. I wonder if this is bad enough for him to not be worth using with LS droids. Kinda stinks if so. But we will see I guess.
Exactly why Jawa Engineer would be a great fit. Comes w/ a revive and massive TM boost for droids to get cranking early on, but doesn't get killed by GG's unique, comes w/ a pseudo-taunt because he can revive the other droids if you don't kill him early on. Without Magnaguard, Droideka is almost guaranteed to get the Mark from GG every time.
Also B1 unique doesn't say it can't be revived, so presumably JE could even revive b1 if GG kills him with the unique. (Although not entirely sure about that as it could just revive w/ 0 stacks and die again)
B1 can’t be revived.
B1 can't score critical hits or be revived. B1 has no Protection, 1 Health and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 immediately destroys itself. B1 is immune to Damage Over Time.
When B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1's turn, they gain 3 stacks of Droid Battalion.
In the end, I think Sep droid line up will be ideal... But in the short term, there seems like there are some options at least
lmfao whoops, was reading the part of the unique about how he died, figured it would be in that part of the ability, not right at the front whoops.