Can someone explain Plague with Droid Battalion?

So Droid Battalion makes B1 dispell all debuffs from him when a "new" B1 enters te battle after him taking damage and he should be immune to DoT's.

Now the Plague DoT can't be dispelled but it does kill stacks from B1 every turn, which shouldn't be possible since he's "immune", right?

They should make it so that whenever B1 loses stacks, he should cleanse all debuffs, even the uncleansable ones since everytime he's destroyed a new one takes it place.

Replies

  • Options
    plague is more than a dot. and its uncleansable by design. That's kind of the trade off of B1 not being defeated (and feeding rampage)
  • Options
    The biggest issue with this mechanic is that droids get plagued in the first place. It just doesn't make any sense.
    Obviously, they would be a hard counter to NS if they were immune to plague, but considering how much investment they require it would make sense.
  • Woodroward
    3749 posts Member
    edited February 2019
    Options
    Plague on B1 is very buggy. Plague removes health and is cleansed by reaching full health, but b1 is never not at full health so the plague can't be cleansed.


    If the droid's at full health it shouldn't have plague, and it's always at full health so it should never have plague. If getting the debuff just killed 8 stacks, cool. That's perfect, but no it kills 8 stacks every time the b1 takes a turn for the entire match.

    Actually I really think an easy fix to this is to give B1 2 health.
  • Options
    The biggest issue with this mechanic is that droids get plagued in the first place. It just doesn't make any sense.
    Obviously, they would be a hard counter to NS if they were immune to plague, but considering how much investment they require it would make sense.

    Agreed, droids getting the plague makes no sense, even in a holotable simulation. It would not be game-breaking if droids were immune to plague, they would just be another Talzin counter. At the very least B1 should be immune just to make this problem go away.
  • Options
    The biggest issue with this mechanic is that droids get plagued in the first place. It just doesn't make any sense.
    Obviously, they would be a hard counter to NS if they were immune to plague, but considering how much investment they require it would make sense.

    Agreed, droids getting the plague makes no sense, even in a holotable simulation. It would not be game-breaking if droids were immune to plague, they would just be another Talzin counter. At the very least B1 should be immune just to make this problem go away.

    Did you see the Tom Cruise movie, War of the Worlds?
    The entire alien robot army was defeated not by weapons, but a simple plague like disease.

    Im not saying its typical for robots to die to plagur, but its less bad design than blinding blind characters and that also exists.
  • Options
    The biggest issue with this mechanic is that droids get plagued in the first place. It just doesn't make any sense.
    Obviously, they would be a hard counter to NS if they were immune to plague, but considering how much investment they require it would make sense.

    Agreed, droids getting the plague makes no sense, even in a holotable simulation. It would not be game-breaking if droids were immune to plague, they would just be another Talzin counter. At the very least B1 should be immune just to make this problem go away.

    Did you see the Tom Cruise movie, War of the Worlds?
    The entire alien robot army was defeated not by weapons, but a simple plague like disease.

    Im not saying its typical for robots to die to plagur, but its less bad design than blinding blind characters and that also exists.
    Those robots were being piloted by aliens. The diseases didn’t kill the robots, they killed the aliens inside, who had no resistances to our diseases.
  • Options
    I agree, imo B1 should remove all status effects from itself the way zombie does it (to compensate being able to shake off unclensable debuffs it would also be loosing buffs), just without triggering "on-death" effects.
Sign In or Register to comment.