Based on my experience territory war is a lot less fun now that 2-3 players can stack a territory on defense. For a normal guild that may have 10 high level players and a bunch of others of lesser strength a lot of people become spectators. There is no strategy it is only a slugfest.
Perhaps territory war should expand as top guild power goes up. Instead of more slots per territory have more territories to defend particularly in front. Force the annoying powerful squads to spread out so there is a chance to break through more. More like a funnel which would also mean front/back strategy would mean more.
And perhaps a territory could have terrain bonuses to certain types of squads ( which is common in other games) to allow more strategy.
Just some thoughts. Thanks for what you do.
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Perhaps something like ....... high ground