I thought the slider was supposed to default to the maximum. Instead, what happens is this: I'm farming a 20 energy DS node with only 30 energy left, so of course the slider is at 1. But then I hit multi-sim and confirm the prompt to purchase energy with crystals. Now I'd expect the slider to be set to max, in this case 6. Instead, it still defaults to 1 because it remembers the previous setting.
So now I go the oldfashioned route of manually maxing the slider. But then I buy another energy refresh, and now I only have 1 attempt left on this node. After refreshing the node for 25 crystals, the slider is again at 1 instead of being maxed. To add to the confusion, I now remember that I have plenty of fleet energy left and decide to farm the same character on a fleet node. Now the slider does move all the way to the right.
My point is, there is no rhyme or reason to the current behavior and it's difficult to find a good workflow. Either the slider should always be maxed, or always remember our last setting, or always default to one. I don't really care which one it is, I'd just like some consistency.
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It has always been that way, even when they default was 1. That part actually didnt change.
Once people got used to it, they realized it's actually much better.
I'm just trying to add a little humor to the situation. But I do really dislike the max sim default and I honestly don't think that just because people have gotten used to it means it is better. For my style of play it is much worse. I never intentionally sim the max amount that is possible. I have mostly gotten used to the change, but I still occasionally sim a bunch of battles on accident when I only wanted to do 1 if I'm tired/drunk/in a hurry etc. This never used to happen in the past, so from my perspective the slider default change has produced a negative effect on my game experience. The way it was before, you had to make 1 extra click if you wanted the max amount of sims, but there was no chance of using more energy than you intended. Saving 1 click is not that big a deal and it certainly is not worth the increased risk of the player using more energy than they wanted to.
Ahh, but you are wrong and people are still complaining about it.
Next.
"next"
hahah
I'm sure there's some people out there that don't like it. That's fine. I'm comfortable in my assumption that most rational people have gotten over it.
@Neusicle did you read the OP?
As you can see there that is exactly what he is complaining about.
I was nearly pointing out that what he is discussing is consistent and is consistent with what we did have previously, at least in that regard.
Problem? Where is the problem?
Next.
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