Opponent selection not balanced!

OmegaIV
105 posts Member
Hey, our guild has 42 participants w 88m active GP and our opponents have 28 participants w somewhere in the 80m-90m range GP.

Therefore, we are going to average 2.1m per player and our opponents avg 3.0m/player.

Hardly fair.

I propose that match ups need to factor both averages and total GP

Or

Calculate defense teams based on the higher participation, not the lower.

That way, our 42/2 = 21 squads per territory versus 28/2 = 14 squads per territory.

Honestly, we know we are going to be slaughtered. How can we win when our opponents are 50% stronger than we are?
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