First Order Snowtrooper
A fierce, quick attacker that devastates foes with lots of damage.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Cold Shot Omega
Deal Physical Damage to target enemy. If the enemy was debuffed attraction again. Then there is a 50% chance to attack again.
Special 1: Snow Snipe Omega cooldown of 4
Deal Physical Damage to target enemy and inflict Defense Down for 3 turns.
Special 2: Skilled Blast Omega cooldown of 4
Deal Special Damage to target enemy and inflict debuffs based on there role for 2 turns.
Attacker: Offence Down, Critical Chance Down, and Potency Down
Tank: Buff Immunity, Health Steal Down and Expose
Support: Ability Block, Speed Down, and Daze.
Unique 1: Cold Weather Assault Stormtrooper Omega
First Order Snowtrooper has +75% Offense and +80% Speed
Unique 2: Chilled Warrior Omega Zeta
Every time First Order Snowtrooper hits an enemy he has a 55% chance to inflict Freeze for 1 turn. If he Critically Hits an enemy Freeze for 2 turns
Freeze:
This unit misses the next turn and takes damage every time a unit takes a turn.
First Order SCUBA Trooper
A slow Attacker who calls First Order Trooper allies to assist.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Salty Shot Omega
Deal Physical Damage to target enemy. Then call a random First Order Trooper ally to assist
Special 1: Underwater Assault Omega cooldown of 4
Call Target ally to assist and then call a random First Order Trooper ally to assist. If the targeted ally was a First Order Trooper First Order SCUBA Trooper assists.
Special 2: Watery Grave Omega cooldown of 8
Deal Special Damage to target enemy equal to First Order SCUBA Trooper’s Max Protection.
Unique 1: No One Else Is Allowed Here Omega
Every time a First Order Trooper ally attacks out of turn First Order SCUBA Trooper assists them.
Unique 2: SCUBA Training
First Order SCUBA Trooper has -50% speed. Then the amount subtracted is given to his Protection stat.
First Order Flametrooper
A Devastating Attacker who constantly Burns the other team.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: D-93 Incinerator Omega
Deal Special Damage to target enemy. Then if the enemy was Critically Hit attack again.
Special 1: Burn Them Out! cooldown of 5
Deal Special Damage to all enemies. If any enemy has burning they take 200% more damage from this attack.
Special 2: Incinerate Them! Omega cooldown of 8
Deal Special Damage to target enemy. This attack has a 50% to instantly kill a Burning taregt. This ability starts on Cooldown.
Unique 1: Pyrotechnics Zeta
While enemies are Burning First Order Flametrooper has +100% Critical Chance and +95% Critical Damage.
Unique 2: Flaming Warrior
Every time First Order Flametrooper deals damage to an enemy he has a 60% chance to inflict Burn for 1 turn. If the Hit is a Critical Hit inflict Burn for 3 turns. This Burn cannot be evaded or resisted.
First Order Megablaster Heavy Assault Trooper
A highly offensive tank who also heals the team.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: FVMB-10 Repeating Blaster Omega
Deal Physical damage to target enemy. If the target has more than 25% health attack again. If the target has more than 75% health attack a third time.
Special 1: Get Up! Omega cooldown of 5
Heal all allies and gain taunt for 2 turns.
Special 2: Heavy Cover Fire Omega cooldown of 4
Deal Physical Damage to all enemies and for each Critical Hit inflict Heaing Immunity for 1 turn
Unique: Heavy Weapons Specialist Zeta
First Order Megablaster Heavy Assault Trooper has +10% health for each other First Order Trooper ally.
First Order Riot Control Stormtrooper
A high damaging tank who supports First Order Trooper allies.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Z6 Riot Control Baton Omega
Deal Physical Damage to taregt enemy and inflict Daze for one turn.
Special 1: Sonn-Blas F-11D Blaster Rifle Omega cooldown of 2
Deal Physical Damage to target enemy and inflict Stun for one turn.
Special 2: Shield Bash Omega cooldown of 3
Gain Taunt for 1 turn when this taunt expires all Firts Order Trooper allies gain Offence Up and Defense Up for 2 turns.
Unique: Non-Lethal Trooper Zeta
First Order Riot Control Stormtrooper gains +5% Offense every turn for 20 turns.
General Armitage Hux
A Commanding First Order Leader who crushes his enemies with heavy debuffs.
25 shards
Dark Side, Support, First Order, First Order Trooper, Leader
Basic: SE-44C Blaster Pistol Omega
Deal Physical Damage to target enemy. If there any debuffs on any First Order Trooper allies cleanse them.
Special 1: Firing Squad Zeta cooldown of 6
Call all First Order Trooper allies to assist dealing 25% less damage. If the target enemy was Critically Hit Once they are inflicted with Offence Down for 1 turn. If the target enemy was Critically Hit more than Once inflict Offence Down, Defense Down, Tenacity Down, Potency Down, Deathmark and Stun for 1 turn.
Special 2: Bow To The First Order! cooldown of 4
Inflict Ability Block, Accuracy Down, Buff Immunity, and Expose for 1 turn on all enemies.
Leader: General Of The First Order Zeta
First Order allies have +40% Offense, Speed, and Defense, doubled for First Order Troopers. First Order Trooper allies gain +5% Health Steal for each debuff on an enemy. Whenever an enemy is debuffed during a First Order Trooper's turn turn they lose 5% turn meter for each debuff.
Unique: Member Of The High Command Omega
Hux has +10% Speed for each First Order Trooper. Hux gains the unique buff
Fearful General the first time an enemy is deafeted. This buff cannot be Copied or Dispelled.
Fearful General:
This unit has +50% Counter Chance. Every Time this unit attacks out of turn he recovers 10% health and 5% protection.
Tell me what you think. OP, Underpowered, shards, synergies the list goes on
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