Kit for the First Order Troopers + Hux

Zenbreon
323 posts Member
edited March 2019
First Order Snowtrooper
ef5arka7mwn7.png
A fierce, quick attacker that devastates foes with lots of damage.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Cold Shot Omega
Deal Physical Damage to target enemy. If the enemy was debuffed attraction again. Then there is a 50% chance to attack again.
Special 1: Snow Snipe Omega cooldown of 4
Deal Physical Damage to target enemy and inflict Defense Down for 3 turns.
Special 2: Skilled Blast Omega cooldown of 4
Deal Special Damage to target enemy and inflict debuffs based on there role for 2 turns.
Attacker: Offence Down, Critical Chance Down, and Potency Down
Tank: Buff Immunity, Health Steal Down and Expose
Support: Ability Block, Speed Down, and Daze.
Unique 1: Cold Weather Assault Stormtrooper Omega
First Order Snowtrooper has +75% Offense and +80% Speed
Unique 2: Chilled Warrior Omega Zeta
Every time First Order Snowtrooper hits an enemy he has a 55% chance to inflict Freeze for 1 turn. If he Critically Hits an enemy Freeze for 2 turns
Freeze:
This unit misses the next turn and takes damage every time a unit takes a turn.
First Order SCUBA Trooper
1qao7hipkm9h.png
A slow Attacker who calls First Order Trooper allies to assist.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Salty Shot Omega
Deal Physical Damage to target enemy. Then call a random First Order Trooper ally to assist
Special 1: Underwater Assault Omega cooldown of 4
Call Target ally to assist and then call a random First Order Trooper ally to assist. If the targeted ally was a First Order Trooper First Order SCUBA Trooper assists.
Special 2: Watery Grave Omega cooldown of 8
Deal Special Damage to target enemy equal to First Order SCUBA Trooper’s Max Protection.
Unique 1: No One Else Is Allowed Here Omega
Every time a First Order Trooper ally attacks out of turn First Order SCUBA Trooper assists them.
Unique 2: SCUBA Training
First Order SCUBA Trooper has -50% speed. Then the amount subtracted is given to his Protection stat.
First Order Flametrooper
oio9cjf3eqqg.png
A Devastating Attacker who constantly Burns the other team.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: D-93 Incinerator Omega
Deal Special Damage to target enemy. Then if the enemy was Critically Hit attack again.
Special 1: Burn Them Out! cooldown of 5
Deal Special Damage to all enemies. If any enemy has burning they take 200% more damage from this attack.
Special 2: Incinerate Them! Omega cooldown of 8
Deal Special Damage to target enemy. This attack has a 50% to instantly kill a Burning taregt. This ability starts on Cooldown.
Unique 1: Pyrotechnics Zeta
While enemies are Burning First Order Flametrooper has +100% Critical Chance and +95% Critical Damage.
Unique 2: Flaming Warrior
Every time First Order Flametrooper deals damage to an enemy he has a 60% chance to inflict Burn for 1 turn. If the Hit is a Critical Hit inflict Burn for 3 turns. This Burn cannot be evaded or resisted.
First Order Megablaster Heavy Assault Trooper
5oc98axnkfri.png
A highly offensive tank who also heals the team.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: FVMB-10 Repeating Blaster Omega
Deal Physical damage to target enemy. If the target has more than 25% health attack again. If the target has more than 75% health attack a third time.
Special 1: Get Up! Omega cooldown of 5
Heal all allies and gain taunt for 2 turns.
Special 2: Heavy Cover Fire Omega cooldown of 4
Deal Physical Damage to all enemies and for each Critical Hit inflict Heaing Immunity for 1 turn
Unique: Heavy Weapons Specialist Zeta
First Order Megablaster Heavy Assault Trooper has +10% health for each other First Order Trooper ally.
First Order Riot Control Stormtrooper
vn47ijj0mkfw.png
A high damaging tank who supports First Order Trooper allies.
25 shards
Dark Side, Attacker, First Order, First Order Trooper
Basic: Z6 Riot Control Baton Omega
Deal Physical Damage to taregt enemy and inflict Daze for one turn.
Special 1: Sonn-Blas F-11D Blaster Rifle Omega cooldown of 2
Deal Physical Damage to target enemy and inflict Stun for one turn.
Special 2: Shield Bash Omega cooldown of 3
Gain Taunt for 1 turn when this taunt expires all Firts Order Trooper allies gain Offence Up and Defense Up for 2 turns.
Unique: Non-Lethal Trooper Zeta
First Order Riot Control Stormtrooper gains +5% Offense every turn for 20 turns.
General Armitage Hux
y7kifarsb5ao.png
A Commanding First Order Leader who crushes his enemies with heavy debuffs.
25 shards
Dark Side, Support, First Order, First Order Trooper, Leader
Basic: SE-44C Blaster Pistol Omega
Deal Physical Damage to target enemy. If there any debuffs on any First Order Trooper allies cleanse them.
Special 1: Firing Squad Zeta cooldown of 6
Call all First Order Trooper allies to assist dealing 25% less damage. If the target enemy was Critically Hit Once they are inflicted with Offence Down for 1 turn. If the target enemy was Critically Hit more than Once inflict Offence Down, Defense Down, Tenacity Down, Potency Down, Deathmark and Stun for 1 turn.
Special 2: Bow To The First Order! cooldown of 4
Inflict Ability Block, Accuracy Down, Buff Immunity, and Expose for 1 turn on all enemies.
Leader: General Of The First Order Zeta
First Order allies have +40% Offense, Speed, and Defense, doubled for First Order Troopers. First Order Trooper allies gain +5% Health Steal for each debuff on an enemy. Whenever an enemy is debuffed during a First Order Trooper's turn turn they lose 5% turn meter for each debuff.
Unique: Member Of The High Command Omega
Hux has +10% Speed for each First Order Trooper. Hux gains the unique buff Fearful General the first time an enemy is deafeted. This buff cannot be Copied or Dispelled.
Fearful General:
This unit has +50% Counter Chance. Every Time this unit attacks out of turn he recovers 10% health and 5% protection.

Tell me what you think. OP, Underpowered, shards, synergies the list goes on
Post edited by Zenbreon on

Replies

  • Options
    Just a quick glance, all of these kits look very simple besides Hux. That’s not a bad thing considering how complex both Revan’s are, but maybe add some extra stuff so their kits don’t look like CUP’s. And the +100% speed for FO Troopers from Hux’s leader definitely needs to be lowered.
  • Options
    Just a quick glance, all of these kits look very simple besides Hux. That’s not a bad thing considering how complex both Revan’s are, but maybe add some extra stuff so their kits don’t look like CUP’s. And the +100% speed for FO Troopers from Hux’s leader definitely needs to be lowered.
    Made them a bit more complicated, the reason they weren’t was cause I didn’t care at the time as I was rushed.
  • Allenb60
    2171 posts Member
    edited March 2019
    Options
    The Troopers and Hux are both underpowered without each other but that kind of makes sense thematically, new characters are getting more reliant on leaders anyways. Overall really nice, hopefully some First Order Troopers and Hux come with episode 9
  • Options
    Why is Hux so Trooper oriented? Phasma is the high ranked trooper.
  • Options
    DarthKoon wrote: »
    Why is Hux so Trooper oriented? Phasma is the high ranked trooper.
    It's kind of like Genral Veers.
  • Options
    Nice idea to make a Veers for the First Order. But I think we'll all have to wait until episode 9 is released.
  • Options
    Soooooo... I changed up his leader and gave him Fearful General.
Sign In or Register to comment.