HK lead has been gutted & I'm quite sure that after the update my droids will no longer be able to defeat the final tier of the forest moon event. Add a few tweaks though and I think the community will be more receptive.
If you compare HK's rework vs our obsolete Wedge lead:
HK rework:
"Droid allies have +30% Critical Chance, +20% Critical Damage, and gain 10% Turn Meter on a critical hit."
Wedge:
"Rebel allies have +30% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy."
The two leads are extremely similar except Wedge gets an on kill bonus.
How about we add an on kill bonus to HK, he's an assassin droid after all.
Eg: add a zeta:
"Whenever an enemy is defeated while HK-47 is active, all droid allies gain 20% Turn Meter, recover 8% Health, 8% Protection and reduce the cool down of assassination protocol by 1."
OK, it sounds OP vs Wedge right now but keep in mind it would be a zeta bonus, the benefits are on kill so loops in raids are still difficult, plus Wedge is obsolete.
Compare this bonus against General Veers Unique zeta which is compatible with multiple Empire leaderships and it feels way less OP:
"Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection. While Veers is active, Imperial Trooper allies have +15% Critical Chance."
I feel the above suggestion isn't too OP vs existing zeta upgrades, fits HK's assassin protocol theme, opens assassination protocol use outside Darth Revan teams (9 turns is too long without a cool down reducer) & helps prevent droid teams from being benched.
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Droids are getting nerfed when they don't deserve it, balance the nerf with some on kill bonus buffs.
Instead I propose: "Whenever any unit is defeated, all Droid allies recover 20% Protection and Turn Meter".
Much more simple. And no zeta needed.
Assassination Protocol is likely balanced for a 2 turn cool down before opening (5 fears Darth Revan, 2 fears Bastila Fallen) and it resets it's own cool down when targeting deathmark or fear. Based on the self cool down, it's not going to be anywhere near as powerful as annihilate, yet it's going to take more turns to cool than annihilate without the ability to reduce the cool down in a droid team. Once again, it'll be a null skill, it'll never be used and when it is used in a droid team it'll seem underwhelming.
Hell, alternative could be fulfill certain criteria, reduce cool down, fulfill other criteria, apply deathmark. Bounty Hunters are already getting complicated with their contract / payout system.
Eg: If a droid allies attack drops a meatbag (ie: non-droid) below 100% HP apply fear to that character. If they were also dropped below 50% HP on the same turn, apply deathmark.
I'm not fussed what gets added but preferably offensive rather than defensive & on kill or on HP% triggers like above.
Note: rushed this response as my previous disappeared while typing on my phone.