Please fix your formula. My opponent has 2.8 character gp same as me. Yet they have many level 1 gear 1 day 1 characters I have g10 level 85.(sidious, dooku, etc) that you had to gear and level late 2015. The current formula penalizes day one players. Why use a formula that penalizes your longest/most loyal customers?
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He has a limited developed roster, you have a more broad, moderately geared roster. He can't have strong defenses and offense at the same time. Your opponent will be hurt by one or the other. You can have a decent offense + defense.
You should focus on developing your toons more to outweigh the bad development choices you've made
You were running the meta for months, you reaped the benefits of it while your opponent didn't
Again, if your opponent has 20 good toons and you have 50 decent toons, you have more defensive room and offensive options than he does Its your fault that newer players are able to catch up to your character GP while you've remained stagnant
Please don't blame the game for your mistakes
I don't sandbag (crossed 4 million GP mark) and chased the meta that has been irrelevant for a long time and face the opponents you are complaining about and I've had no issues against them. I'm not undefeated. I've lost against some, but that's on me. You can take what you have and craft strategies to counter your shortcomings, or just complain about losing
That's my advice. Since we are going to go in circles, I'm going to drop myself out of this conversation
That g10 Sidious helped you progress back then. Early on his healing immunity could be a pain in arena. He helped you score high in hAAT p2. I don't see how this is a penalty.
Payers have an advantage, yes. What's the problem?
It was answered many times - they could start with GP as baseline and then calculate global GA rating based on player's performance. And split rewards in two pieces - for matches won and for global position (so better players will get better rewards). Some sort of PvP ladder is used basically in any PvP game worth mentioning, it's nothing new.
If you are a long term player why haven’t you focused on having at least 4 strong (G12+) Darkside teams and 4 strong (G12+) Lightside Teams? (Plus your Arena and Fleet teams).
How do you get maximum points in TBattles without that?
You SHOULD be found out in GA (at your stage) if you can’t deploy G12 NSisters, Triumverate, Imperial Troopers, Bossk BHs, Phoenix, CLS, R1 and Revan Jedi, JTR. You would need these for your Guild in TB/TW assuming you are a team player.
(I’m FTP and 16 months old account and the above has been my main goal since starting —> TB/TW + Arena)
etc....
I really don't see why everyone is attacking this statement. If you have a broad roster you're doomed in GA and with TB, TW and arena with its over and over again shifting metas it's totally understandable why you have it as a long term player.
You played the game, brought lots of (for their time) needed characters to the (for their time) maximum and nowadays they are useless most of the time and nothing but dead weight to your GP. That's not making bad decisions and it's clearly not the failure of the player. Introducing a match system based on raw GP, that's a failure. A big one. GP comparison is going the easy way, the lazy one, the cheap one. They could have made a better system for sure but this would cost time and money so it's probably never going to happen.
So is it the failure of the players playing for years and than getting a system that would punish them for their earlier decisions? No, of course not. How could they know. Saying something else is absolutely illogical as we can't predict the future. There's only one to blame for, you know who.
- Grand Admiral Thrawn
How focusing on G12+ teams benefits TB? Squads which are enough to win TB are not even close to those you need to be competitive in GA (and PvP overall). For example, G11 Phoenix can be enough to win last tier TB, and how that team will perform in GA? Utterly bad (still can be used if you don't have anything better, of course).
Yes, strong PvP squads also will dominate TB but they aren't needed there. There is collector player in my guild - his goal to unlock and level as many toons as possible. He is by far the most valued player in our TB but if I met him in GA he will be crushed despite having 500k GP more.
Currently there is direct conflict between game modes - TB welcomes some strong enough PvE teams and bloated roster (the more bloated - the better), GA requires relatively focused PvP roster and strongly encourages do not develop your troops beside that.
Out of curiosity, what were the zeta counts on both sides?
If your opponent paid to catch up then you could/should have a significant zeta advantage since they can only be acquired with time, not money.
But i can also understand why some players, especially the ones with an old unwiped account, want some more balance to the force ;-)
It takes a loooong time to build and develop, and you can't undone all of your mistakes you did because you din't knew what was coming, and how it will affect your gameplay. You cannot wipe toons that do not help you anymore to decrease your power. You can't deactivate abilities, units, etc.
The only thing you CAN do atm is to remove all of your mods from unused and unwanted toons. But that is just a drop in a bucket.
So one alternative to be competitive again (at least for GA), is to start a whole new account. Honestly i would not invest that much time again and would rather quit 'cause my patience isn't that great to do all these grinds again over the years (i am f2p). I like SW but i also like my time with family and friends, and to manage two accounts at same time or start a new one and abandon my old is out of the question (for me!).
Finally i chose option no. 3, to accept what i can't change, and make the best out of it. Obviously i decided to change my playstyle, don't level and gear every toon up, or activate it if not needed. Just the things i CAN do in my situation. I know that will be also a long way to come close to the ones with a second/third/whatever account without mistakes but it helps me to be more competitive over time.
REALLY
that’s your suggestion? Last TW the top characters to be used were Geonosians and Clone Troopers
Guess next GA match should be based at looking at our clones and geos
Good thing all my clones are g1 level 1 now I can face people who just started the game with my g12+ Jedi and Darth Revan
And it has been commented several times, that for this to be fair, the players battling on the top of the ladder should win significantly better rewards than those on the steps below - similar to how it is in arena shards. In squad arena the ones performing best win 500 crystals, while some only win 100 crystals.
The current system is fair - not even, but fair. Players with strong rosters, good strategy and good execution of their strategy have a higher chance of winning better rewards. Fair.
I explicitly said that better players should get better rewards, and it's very easy to achieve when there is PvP rating system in place. So I don't understand what's the point of objection here. How exactly better that reward should be is another question.
The current system may be fair from the some point of view but definitely not fun for many-many people. No fun in being steamrolled every time. Less fun = less players in the game. And lack of competition for good players is hardly fun also. I'm winning every GA without any significant effort with very rare exclusions, first place rewards every time are good but the entire process are boring. I'd glad to compete with players with better roster but current system just don't allow that.