Is 20% defence better than 3k health/prot?

Rake6
442 posts Member
Is the bonus defence worth it to replace my other mod which has like 3k health and prot. combined?

Replies

  • Salatious_Scrum
    2324 posts Member
    edited April 2019
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    If your character is a tank, yes imo. Not knowing who you’re talking about makes this answer difficult
  • Rake6
    442 posts Member
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    Can you explain why is better?
  • Drazz127
    770 posts Member
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    You're not giving us anyway to answer your question. Which character are you talking about? How much health and protection do they currently have? How much does the 20% defense raise their total armor %, and to what % is it?
  • Rake6
    442 posts Member
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    90k prot and health combined. Armor 33% (8.64%) its total +60% def from 3 mods.
  • VonZant
    3843 posts Member
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    Who is the toon you are putting it on? Does he get healing? Have crit immunity?

    Defense is really good over longer periods of time if you get healing. If you are just getting burst down by Han and Chewie in 2 rounds, I say raw health is probably better than a 3rd defense mod. Maybe not better than a first or second.
  • Options
    Look dude we can’t really help when you can’t tell us which character it is you’re talking about. Different tanks could use different mods to increase their survivability
  • Options
    If you stack good + defense raw amount underneath it on secondaries than it makes the entire conversation moot.

    You can make a squishy unsquishy by doing that.

    It isn't the most ideal thing to do to make a character less of its specialty, but if you are going to do a method then do it proper.

    20% defense alone on any toon , tank or not, is not a powerful thing. Stacking +150 ish defense under that along with speed, offense/crit , + protection secondaries and other defense % primaries can make many a toon hearty.
  • Juzz
    366 posts Member
    edited April 2019
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    Rake6 wrote: »
    90k prot and health combined. Armor 33% (8.64%) its total +60% def from 3 mods.

    Your base Defense is 205 (33-8.64 armor translated to defense. But it would get you to 33.97% armor after the 60% you stated you have.

    Anyways, getting another 20% would raise from 33.97% to 36.66% which is a 2.7% gain

    That 2.7% of 90k is 2430 which is less than the 3k you stated the other mod has.

    This is an estimate as the numbers you provided of your armor don't seem to be right.

    PS: with the numbers given I guess the toon is **** Fallen
    Against stupidity the gods themselves contend in vain
  • Huatimus
    3669 posts Member
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    If it's BSF, probably better off to get more Health than Defense. You get 70% more Health from her ability.
  • Rake6
    442 posts Member
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    Lol at you guessing 😃 its not her. Im gearing my Darth Jar Jar now.
  • Options
    Rake6 wrote: »
    Lol at you guessing 😃 its not her. Im gearing my Darth Jar Jar now.

    Lol at you actively trying to prevent people from helping you out after asking for help!

    The equations you need to work get an idea which is best are as follows.

    Armor = (Defense*100) / (Defense+(Character Level * 7.5))

    Survivability = (health+protection) / (1 - (Armor-Armor Penetration)/100)

    Defense is a stat you can't find in game so you'll either need to head over to swgoh.gg to see that number or just equip the defense mod, let the game do the calculation for you, and use the Armor % number it gives you in the survivability calculation. Armor Penetration is the stat on your opponents character you are trying to mitigate the damage from. Replace armor with resistance when facing a character that deals special damage.

    The inequality you need to solve is between the survivability number when you have the defense mod equiped vs the survivability when you have the health mod equipped. If your character heals on a regular basis or benefits from other health based effects you'll get more benefit from the health mod as the quantity of healing will be health % based so more health means more healing. If the attacker you are facing deals health based damage you'll be better with higher defense and a smaller health pool. If the attacker ignores defense you'll be better with health (obviously). If you are running another character on your team that targets on the basis of total health and protection (Thrawn, FOO, R2 etc.) you'll need to trade off health and defense vs other characters to make sure the correct character is targeted. If your team has a source of defense up then defense mods are significantly improved, if the enemy has defense down then health mods mitigate it's effect quite a bit.
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