So I have an idea that might make US matchmaking a bit better, which I think wouldn't need too much additional coding but I don't know I'm not coding person.
What if as part of matchmaking the algorithm took into account a person's overall GA win/loss record. This could potentially match people with players closer to their ability level and could get rid of the mismatches we are seeing, especially with Darth revan in play now. If people are playing people closer to their ability level more people might actually like GA more.
I think that could potentially solve some of the issues but again I know nothing about coding.
If this has been taken into account already, which I don't think it has, I apologize I must have missed it.
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Ahh. Figured someone had suggested it before. Just thought i would refresh it just in case.
Yes that would be an issue but I think the benefit of getting rid of more of the mismatches would outweigh it.
I like it.
How is anyone getting punished?
With the current design, the better you perform the better rewards you win. There's an incentive to perform better. With OP's suggestion there will be less incentive.
And the way to fix that is to have a tiered reward system like we have in TW except instead of using GP you use a win/loss ratio or just plain wins or something to that effect. That should solve your incentive problem and create a system that would encourage people to compete.
You are correct it does sound something like that. I had not had time to read the road ahead yet before my last comment. Thank you.
I assumed you weren’t the only one, so I didn’t make the comment specific to you. I’m kind of on the fence about this. Playing other games that use similar systems, I didn’t like that there was such a time commitment to be competitive. At the same time, it does lead to more fair matchups.
Also, my experience on this game is that the reward system for something like this will typically lead to more exclusivity in the game. For example, the penalty for not being in a HSTR guild at one point was very steep in arena and TW. I’m fine with Traya people having an advantage, but before Revan, chewie, and c3po, there was almost no way to beat that team.
Maybe not exactly like TW, but yes, tiered reward system would fix it - as long as it always yields better rewards to climb a tier.