Star Wars Resistance Kit Ideas

ZekePhoenix
57 posts Member
edited April 2019
As a fan of Star Wars Resistance, (which is actually really good, and you should watch it if you have not,) I created these kits for the hero characters.
Kazuda Xiono
Light Side, Resistance, Colossus, Crew Member, Support, Leader.
Kazuda is an support that can gain certain bonuses when his allies are crippled.
Lucky Shot (Basic)
Deal physical damage to target enemy. This attack has high-damage variance. If this attack scores a Critical Hit, or if the target has Expose, Stun the target for 2 turns. OMEGA: When this Stun expires, increase that enemy's cooldowns by 2, which can't be resisted.
Spy (Special) [cooldown: 3]
Dispel all debuffs on Kazuda and target other ally. Then, Kazuda has a 75% chance to gain Stealth. If he does, he deals 50% more damage on his next basic attack. OMEGA: If Kazuda does not gain Stealth, he becomes Exposed for 2 turns and reduces the cooldown of this ability by 1.
Precise Hit (Special) [cooldown: 5]
Deal TRUE damage to target enemy (ingores Defense but can't Critically Hit.) Then, all allies with Secret Intel recover 20% Health. Resistance allies also recover 20% Health. OMEGA: All other enemies receive damage equal to half the amount of damage dealt to the primary target.
A Friend In Need (Leader)
All Crew Member allies gain +20% Critical Chance, Defense, and Evasion (these bonuses are doubled for Resistance allies). Whenever an ally scores a Critical Hit, they gain Accuracy Up for 3 turns. If they already had Accuracy Up, the gain Speed Up for 3 turns. If they already had Speed Up, they gain Foresight for 2 turns, which can't be dispelled. Colossus allies gain Potency Up for 2 turns whenever they do not score a Critical Hit, and inflict Expose if they do. ZETA: While Kazuda Xiono is active, if another ally is below 100% Health, all allies are immune to Fear. Whenever an ally would be defeated by a percent-health based damage effect, they ignore it and recover that much Health.
Talented Pilot (Unique)
Kazuda gains +10% Critical Damage, Defense Penetration, and Health Steal (stacking) until the end of the encounter whenever an ally falls below 100% Health, 50% Health, or is defeated. ZETA: Kazuda is called to assist whenever a debuffed ally uses an ability.
Torra Doza
Light Side, Resistance, Colossus, Crew Member, Attacker.
Torra is a resilient pilot that can become deadly with her special ability
Good Aim (Basic)
Deal physical damage to target enemy. For each debuffed ally, this attack gains +10% Offense. OMEGA: If this attack is evaded, inflict Speed Down on the target enemy for 2 turns, which cannot be evaded or resisted.
Scramble the Aces (Special) [cooldown: 5]
Deal physical to all enemies five times. Then, call all Crew Member allies to assist. If Kazuda Xiono is allied, he is called to assist an additional time. OMEGA: For each Critical Hit this attack scores all allies gain 2.5% Turn Meter. This ability begins on cooldown
Ace of the Colossus (Unique)
Torra gains +20% Tenacity for each allied Crew Member and has +10 Speed for each Colossus ally. ZETA: Whenever an ally (Torra included) is reduced below 1 Health, Torra immediately uses Scramble the Aces before that ally is defeated.
Undefeated Racer (Unique)
Torra is immune to Turn Meter Reduction and Cooldown Increase. Whenever Torra is inflicted with any debuffs, she grants all Colossus allies 25% Turn Meter. OMEGA: Double Turn Meter gain.
Jarek Yeager
Light Side, Resistance, Rebel, Colossus, Crew Member, Attacker, Leader.
Jarek Yeager is a Colossus Attacker that grants his allies a portion of his stats as a leader, and gains bonuses when scoring Critical Hits
Pilot's Aim (Basic)
Deal physical damage to target enemy. If the target was debuffed, Yeager recovers 10% Protection and gains Speed Up for 2 turns. OMEGA: If this attack scores a Critical Hit, gain 30% Turn Meter
Master Racer (Special) [cooldown: 5]
All allies have their cooldowns reduced by 1 and all enemies have their cooldowns increased by 1, which can't be resisted. OMEGA: Yeager gains Advantage for 2 turns
Mechanic's Precision (Special) [cooldown: 4]
Deal physical damage to target enemy. If Yeager has Speed Up, this attack deals double damage. OMEGA: If this attack scores a Critical Hit, Yeager gains Defense Penetration Up and Offense Upmfor 3 turns.
Veteran Rebel (Leader)
All Colossus allies gain 10% of Yeager's stats. Other allies gain half that amount. When a Resistance ally does not score a Critical Hit, Yeager gains Stealth for 2 turns. While Yeager has Stealth, his allies have +25% Evasion and Critical Damage until Yeager loses Stealth. Crew Member allies cannot be Critically Hit by First Order and Empire enemies. Rebel allies gain +30% Health Steal. ZETA: Non-Empire and non-First Order enemies have -100% Potency and Tenacity while Yeager has Stealth.
Neeku Vozo
Light Side, Colossus, Tank
Neeku is a Tank inflicts a variety of debuffs depending on how much Health he has.
Poor Timing (Basic)
Inflict a Thermal Detonator on the target enemy that explodes after 2 turns, which can't be resisted. If this enemy is attacked, there is a 40% Chance (halved on a Critical Hit) to explode all Thermal Detonators on the target immediately and all allies lose 5% Health. OMEGA: Inflict two additional Thermal Detonators on the target, which can't be resisted.
Best Intentions (Special) [cooldown: 3]
Neeku and the target other ally become Linked until Neeku is defeated or he targets another ally with ths ability. While Linked, Neeku inflicts Critical Chance Down on enemies that attack him or his Linked ally, if he has 100% Health. While under 100% Health, Neeku inflicts Offense Down when this condition is met. While under 75% Health, Neeku inflicts Defense Penetration Down. While under 50% Health, Neeku inflicts Speed Down. While under 25% Health, Neeku inflicts Expose. All these effects last 2 turns. ZETA: If Kazuda is Linked with Neeku, they both gain the opposite buff for 2 turns, when the condition is met.
Linked: Called to assist when the other Linked ally uses an ability. Shares all buffs, Health, and Turn Meter gained with the other Linked ally.
Panic (Special) [cooldown: 3]
Neeku gains Taunt for 2 turns and all allies gain 30% Turn Meter and Offense Up for 2 turns. OMEGA: While Neeku is Taunting, he cannot be Critically Hit and recovers 10% Protection when damaged
Misunderstood Mechanic (Unique)
Neeku gains Stealth for 1 turn whenever his Taunt expires. If Neeku's Taunt is dispelled, he reduces the cooldowns of his abilities by 1 and recovers 50% Health. OMEGA: Neeku gains +50% Evasion while he is Linked.
Synara San
Light Side, Colossus, Pirate, Scoundrel, Attacker.
Synara is an Attacker that heals her allies on Critical Hits
Salvaging Shot (Basic)
Deal physical damage to target. If this attack scores a Critical Hit, all allies recover 5% Health. OMEGA: All allies recover Health equal to half the amount of damage dealt if Synara uses this ability during her turn, otherwise they recover 5% Health.
Self-Defense (Special) [cooldown: 5]
Deal physical damage to target enemy and 25% of that amount to all other enemies. Inflict Armor Shred on the target enemy on a Critical Hit. OMEGA: Synara recovers 10% Health, Protection, and gains 10% Turn Meter.
Stunning Blow (special) [cooldown: 3]
Deal physical damage to target enemy, remove 100% Turn Meter, Expose them for 2 turns, and Stun them for 2 turns, these effects can't be resisted. OMEGA: Reduce the cooldown of this ability by 1 whenever another ally loses all Protection.
Pirate Spy (Unique)
Synara gains Stealth for 1 turn whenever she falls below 100% Health. In addition, she has +20% Health for each Colossus ally, +20% Evasion for each Stealthed ally, and +20% Defense Penetration for each Pirate ally. ZETA: If Kazuda is present, he and Synara have +50% Critical Avoidance. If Kragan is present, he and Synara have +50% Potency. Synara and her allies deal 100% more damage to First Order enemies.
CB-23
Light Side, Resistance, Droid, Colossus, Support
A faithful Droid companion that grants allies bonus effects if they have Secret Intel.
Shocking Strike (Basic)
Deal physical damage to target enemy and inflict Shock for 2 turns. OMEGA: If the target is First Order, inflict Ability Block for 1 turn. Target Lock: Inflict Stun for 1 turn.
Covert Operative (Special) [cooldown: 2]
CB-23 gains Stealth for 2 turns and recovers 30% Health. All Resistance allies gain Debuff Immunity for 2 turns. OMEGA: If CB-23 has Secret Intel, all Colossus allies gain 10% Turn Meter.
Override Code (Special) [cooldown: 30]
All enemies gain Target Lock for 3 turns, which can't be dispelled. This ability begins on cooldown but is reduced by 1 whenever an enemy is Exposed ZETA: Whenever this Target Lock expires, if that enemy has Faulty Intel, inflict 3 instances of Expose for 2 turns
Droid Ingenuity (Unique)
CB-23 has +50% Counter Damage and gains Retribution whenever an enemy uses a special ability. If BB-8 is active on the allied team, reduce his cooldowns by 1 whenever CB-23 attacks out of turn. If BB-8
is active on the enemy team, increase his cooldowns by 1 whenever he attacks out of turn. If BB-9E is active on the allied team, he gains Advantage for 1 turn whenever CB-23 is damaged. If BB-9E is active on the enemy team, he becomes Exposed whenever he takes damage. ZETA: While CB-23 is active, Secret Intel and Faulty Intel cannot be dispelled

I would love to hear feedback on these kits. Are they okay power-wise? Disclaimer: As a F2P player, I purposefully made Kazuda's leadership be a soft counter to Darth Malak
Post edited by ZekePhoenix on

Replies

  • Options
    Please Note: I'm working on kits for the First Order side of the show and BB-9E inflict a new debuff called Faulty Intel. It's essentially like Legendary Battle Meditation and Corrupted Battle Meditation.
  • Options
    I actually now realize that this would destroy Padme under Kazuda lead.
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